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author | Hans Goudey <h.goudey@me.com> | 2021-12-10 19:42:28 +0300 |
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committer | Hans Goudey <h.goudey@me.com> | 2021-12-10 19:42:28 +0300 |
commit | 5ca38fd612cdde15bf46a66f96993bad6a185706 (patch) | |
tree | a7d7cbc137d2e7b609d1ef5b745438929f35d757 /source/blender/blenkernel/BKE_object.h | |
parent | f886f293550c275160a340b0815c48f1c9e23220 (diff) |
Cleanup/Docs: Add comments to Mesh header, rearrange fields
Most of the fields in Mesh had no comments, or outdated misleading
comments. For example, "BMESH ONLY" referred to the BMesh project,
not the data structure. Given how much these structs are used, it should
save a lot of time to have proper comments.
I also rearranged the fields in mesh to have a more logical order. Now
the most important fields come first. In the process I was able to
remove 19 bytes of unnecessary padding (31->12). I just had to
change a `short` flag to `char`.
Differential Revision: https://developer.blender.org/D13454
Diffstat (limited to 'source/blender/blenkernel/BKE_object.h')
-rw-r--r-- | source/blender/blenkernel/BKE_object.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/blenkernel/BKE_object.h b/source/blender/blenkernel/BKE_object.h index 3f4268f2169..882d6f111d8 100644 --- a/source/blender/blenkernel/BKE_object.h +++ b/source/blender/blenkernel/BKE_object.h @@ -507,7 +507,7 @@ void BKE_object_handle_update_ex(struct Depsgraph *depsgraph, void BKE_object_sculpt_data_create(struct Object *ob); bool BKE_object_obdata_texspace_get(struct Object *ob, - short **r_texflag, + char **r_texflag, float **r_loc, float **r_size); |