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author | Campbell Barton <ideasman42@gmail.com> | 2020-03-18 14:28:54 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2020-03-18 14:28:54 +0300 |
commit | 406026abba130be90e1a9824e4fb0a5d8eedd759 (patch) | |
tree | 3e8c9d361a91f2a02a0c4d1172817b1555b69827 /source/blender/blenkernel/BKE_object.h | |
parent | c3651adf8914048ecd2668937c3ed4414a6707bd (diff) |
Cleanup: spelling
Diffstat (limited to 'source/blender/blenkernel/BKE_object.h')
-rw-r--r-- | source/blender/blenkernel/BKE_object.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/blenkernel/BKE_object.h b/source/blender/blenkernel/BKE_object.h index 886591d7728..75198cd3f63 100644 --- a/source/blender/blenkernel/BKE_object.h +++ b/source/blender/blenkernel/BKE_object.h @@ -394,7 +394,7 @@ bool BKE_object_empty_image_data_is_visible_in_view3d(const struct Object *ob, * The result is owned by the object. * * The mesh will be freed when object is re-evaluated or is destroyed. It is possible to force to - * clear memory sued by this mesh by calling BKE_object_to_mesh_clear(). + * clear memory used by this mesh by calling BKE_object_to_mesh_clear(). * * If preserve_all_data_layers is truth then the modifier stack is re-evaluated to ensure it * preserves all possible custom data layers. |