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authorBrecht Van Lommel <brechtvanlommel@gmail.com>2019-01-28 19:52:46 +0300
committerBrecht Van Lommel <brechtvanlommel@gmail.com>2019-01-31 14:03:05 +0300
commit7400aa7e595063510ce9f29fa1b02ebd3f9296e2 (patch)
treed0fc86bfc15cf187b3a69b720e9a715489494f8a /source/blender/blenkernel/BKE_object.h
parent3e072da45bee1ac5368b83c84839d2ccdde6e514 (diff)
Depsgraph: remove features incompatible with new system.
Some features are incompatible with multithreading and reliable evaluation of dependencies. We are now removing them as part of a bigger cleanup to fix bugs in keyframing and invalid animation evaluations. * Dupliframes have been removed. This was a hack added before there were more powerful features like the array modifier. * Slow parent has been removed, never worked in 2.8. It was always unreliable for use in production due to depending on whatever frame was previously evaluated, which was not always the previous frame. * Particle instanced objects used to have their transform evaluated at the particle time. Now it always gets the current time transform. * Boids can no longer do predictive avoidance of force field objects, but still for other particles. Differential Revision: https://developer.blender.org/D4274
Diffstat (limited to 'source/blender/blenkernel/BKE_object.h')
-rw-r--r--source/blender/blenkernel/BKE_object.h6
1 files changed, 1 insertions, 5 deletions
diff --git a/source/blender/blenkernel/BKE_object.h b/source/blender/blenkernel/BKE_object.h
index 76647817b88..c7d34480a20 100644
--- a/source/blender/blenkernel/BKE_object.h
+++ b/source/blender/blenkernel/BKE_object.h
@@ -159,8 +159,6 @@ struct Base **BKE_object_pose_base_array_get(struct ViewLayer *view_layer, struc
void BKE_object_get_parent_matrix(
struct Object *ob, struct Object *par, float parentmat[4][4]);
-void BKE_object_get_parent_matrix_for_dupli(
- struct Object *ob, struct Object *par, float dupli_ctime, int dupli_transflag, float parentmat[4][4]);
void BKE_object_where_is_calc(
struct Depsgraph *depsgraph, struct Scene *scene, struct Object *ob);
void BKE_object_where_is_calc_ex(
@@ -168,10 +166,8 @@ void BKE_object_where_is_calc_ex(
struct Object *ob, float r_originmat[3][3]);
void BKE_object_where_is_calc_time(
struct Depsgraph *depsgraph, struct Scene *scene, struct Object *ob, float ctime);
-void BKE_object_where_is_calc_time_for_dupli(
- struct Depsgraph *depsgraph, struct Scene *scene, struct Object *ob, float ctime, int dupli_transflag);
void BKE_object_where_is_calc_time_ex(
- struct Depsgraph *depsgraph, struct Scene *scene, struct Object *ob, float ctime, int dupli_transflag,
+ struct Depsgraph *depsgraph, struct Scene *scene, struct Object *ob, float ctime,
struct RigidBodyWorld *rbw, float r_originmat[3][3]);
void BKE_object_where_is_calc_mat4(struct Object *ob, float obmat[4][4]);