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author | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2014-01-09 03:17:18 +0400 |
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committer | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2014-01-09 03:17:18 +0400 |
commit | aad731d51cdb77f81287300e7a81a00ffd05a38e (patch) | |
tree | 24783340a3fb1065ce986caa0312beeba48da0c1 /source/blender/blenkernel/BKE_object.h | |
parent | 0d57724c644c6a45cf14778c79b5138438d01cd6 (diff) |
Code cleanup: remove BKE_object_where_is_calc_simul function.
It doesn't make any sense anymore with the current depsgraph and probably was
not useful for a long time, just a leftover from the pre 2.04 game engine.
Diffstat (limited to 'source/blender/blenkernel/BKE_object.h')
-rw-r--r-- | source/blender/blenkernel/BKE_object.h | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/source/blender/blenkernel/BKE_object.h b/source/blender/blenkernel/BKE_object.h index 419b8de2bc3..80fdf10919e 100644 --- a/source/blender/blenkernel/BKE_object.h +++ b/source/blender/blenkernel/BKE_object.h @@ -119,7 +119,6 @@ void BKE_object_where_is_calc_ex(struct Scene *scene, struct RigidBodyWorld *rbw void BKE_object_where_is_calc_time(struct Scene *scene, struct Object *ob, float ctime); void BKE_object_where_is_calc_time_ex(struct Scene *scene, struct Object *ob, float ctime, struct RigidBodyWorld *rbw, float r_originmat[3][3]); -void BKE_object_where_is_calc_simul(struct Scene *scene, struct Object *ob); void BKE_object_where_is_calc_mat4(struct Scene *scene, struct Object *ob, float obmat[4][4]); /* possibly belong in own moduke? */ |