diff options
author | Dalai Felinto <dfelinto@gmail.com> | 2017-11-22 15:52:39 +0300 |
---|---|---|
committer | Dalai Felinto <dfelinto@gmail.com> | 2017-11-23 12:48:23 +0300 |
commit | 3abe8b3292cf7a50a9200b95401993384df24d9a (patch) | |
tree | 6c7a853710f1a4264dd1bb4d7b9bf14f44b75f33 /source/blender/blenkernel/BKE_object.h | |
parent | fb7d23bdb2a5c0ed00067045e4acdf6593258b52 (diff) |
Rename any instance of scene layer or render layer in code with view layer
The RenderResult struct still has a listbase of RenderLayer, but that's ok
since this is strictly for rendering.
* Subversion bump (to 2.80.2)
* DNA low level doversion (renames) - only for .blend created since 2.80 started
Note: We can't use DNA_struct_elem_find or get file version in init_structDNA,
so we are manually iterating over the array of the SDNA elements instead.
Note 2: This doversion change with renames can be reverted in a few months. But
so far it's required for 2.8 files created between October 2016 and now.
Reviewers: campbellbarton, sergey
Differential Revision: https://developer.blender.org/D2927
Diffstat (limited to 'source/blender/blenkernel/BKE_object.h')
-rw-r--r-- | source/blender/blenkernel/BKE_object.h | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/source/blender/blenkernel/BKE_object.h b/source/blender/blenkernel/BKE_object.h index 14409c77e6d..f346be296a1 100644 --- a/source/blender/blenkernel/BKE_object.h +++ b/source/blender/blenkernel/BKE_object.h @@ -37,7 +37,7 @@ extern "C" { struct EvaluationContext; struct Scene; -struct SceneLayer; +struct ViewLayer; struct Object; struct BoundBox; struct View3D; @@ -89,11 +89,11 @@ struct Object *BKE_object_add_only_object( int type, const char *name) ATTR_NONNULL(1) ATTR_RETURNS_NONNULL; struct Object *BKE_object_add( - struct Main *bmain, struct Scene *scene, struct SceneLayer *scene_layer, + struct Main *bmain, struct Scene *scene, struct ViewLayer *view_layer, int type, const char *name) ATTR_NONNULL(1, 2, 3) ATTR_RETURNS_NONNULL; struct Object *BKE_object_add_from( - struct Main *bmain, struct Scene *scene, struct SceneLayer *scene_layer, + struct Main *bmain, struct Scene *scene, struct ViewLayer *view_layer, int type, const char *name, struct Object *ob_src) ATTR_NONNULL(1, 2, 3, 6) ATTR_RETURNS_NONNULL; void *BKE_object_obdata_add_from_type( @@ -105,9 +105,9 @@ void BKE_object_lod_add(struct Object *ob); void BKE_object_lod_sort(struct Object *ob); bool BKE_object_lod_remove(struct Object *ob, int level); void BKE_object_lod_update(struct Object *ob, const float camera_position[3]); -bool BKE_object_lod_is_usable(struct Object *ob, struct SceneLayer *sl); -struct Object *BKE_object_lod_meshob_get(struct Object *ob, struct SceneLayer *sl); -struct Object *BKE_object_lod_matob_get(struct Object *ob, struct SceneLayer *sl); +bool BKE_object_lod_is_usable(struct Object *ob, struct ViewLayer *sl); +struct Object *BKE_object_lod_meshob_get(struct Object *ob, struct ViewLayer *sl); +struct Object *BKE_object_lod_matob_get(struct Object *ob, struct ViewLayer *sl); void BKE_object_copy_data(struct Main *bmain, struct Object *ob_dst, const struct Object *ob_src, const int flag); struct Object *BKE_object_copy(struct Main *bmain, const struct Object *ob); @@ -157,7 +157,7 @@ bool BKE_object_minmax_dupli(struct Scene *scene, struct Object *ob, float r_min void BKE_object_foreach_display_point(struct Object *ob, float obmat[4][4], void (*func_cb)(const float[3], void *), void *user_data); void BKE_scene_foreach_display_point(struct Scene *scene, - struct SceneLayer *sl, + struct ViewLayer *sl, void (*func_cb)(const float[3], void *), void *user_data); bool BKE_object_parent_loop_check(const struct Object *parent, const struct Object *ob); @@ -261,7 +261,7 @@ typedef enum eObjectSet { OB_SET_ALL /* All Objects */ } eObjectSet; -struct LinkNode *BKE_object_relational_superset(struct SceneLayer *scene_layer, eObjectSet objectSet, eObRelationTypes includeFilter); +struct LinkNode *BKE_object_relational_superset(struct ViewLayer *view_layer, eObjectSet objectSet, eObRelationTypes includeFilter); struct LinkNode *BKE_object_groups(struct Object *ob); void BKE_object_groups_clear(struct Object *object); |