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authorGermano Cavalcante <germano.costa@ig.com.br>2021-11-24 20:32:19 +0300
committerGermano Cavalcante <germano.costa@ig.com.br>2021-11-24 20:52:49 +0300
commit752c6d668bcb9a6b357734f7e124a6b605ac9d9b (patch)
treed71416b6e6dade5806a69705e188429af63fe7ec /source/blender/blenkernel/BKE_object.h
parent7a7ae4df436292345748ded71b2cefaf60a39fbd (diff)
Fix T90808: wrong BoundBox after undo curve selection
There are two functions that recalculate the boundbox of an object: - One that considers the evaluated geometry - Another that only considers the object's `data`. Most of the time, the bound box is calculated on the final object (with modifiers), so it doesn't seem right to just rely on `ob->data` to recalculate the `ob->runtime.bb`. Be sure to calculate the BoundBox based on the final geometry and only use `ob->data` as a fallback Differential Revision: https://developer.blender.org/D12282
Diffstat (limited to 'source/blender/blenkernel/BKE_object.h')
-rw-r--r--source/blender/blenkernel/BKE_object.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/blenkernel/BKE_object.h b/source/blender/blenkernel/BKE_object.h
index 4e53af5562f..6e1486be0be 100644
--- a/source/blender/blenkernel/BKE_object.h
+++ b/source/blender/blenkernel/BKE_object.h
@@ -240,6 +240,7 @@ void BKE_object_dimensions_set(struct Object *ob, const float value[3], int axis
void BKE_object_empty_draw_type_set(struct Object *ob, const int value);
void BKE_object_boundbox_flag(struct Object *ob, int flag, const bool set);
void BKE_object_boundbox_calc_from_mesh(struct Object *ob, const struct Mesh *me_eval);
+bool BKE_object_boundbox_calc_from_evaluated_geometry(struct Object *ob);
void BKE_object_minmax(struct Object *ob, float r_min[3], float r_max[3], const bool use_hidden);
bool BKE_object_minmax_dupli(struct Depsgraph *depsgraph,
struct Scene *scene,