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authorTon Roosendaal <ton@blender.org>2006-11-30 18:54:21 +0300
committerTon Roosendaal <ton@blender.org>2006-11-30 18:54:21 +0300
commit342c900220ce35f66ceabbbc8347512e66128420 (patch)
treef59b0b6d48f7a56629ea1236bade0a586f0e51dd /source/blender/blenkernel/BKE_object.h
parent9711d54fb734522102f0c95f661391cb3ca723a2 (diff)
Proxy Objects revisited!
The first incarnation assumed that proxies were local objects per definition. Unfortunately that makes it impossible to - for example - reference-link an entire Scene with proxies, to be used as a special character set. This commit makes the proxy implementation also a bit more clear. Related work: the scene-sets were not executed fully or correctly for the dependency graph. That happens now (in 3d view) as well.
Diffstat (limited to 'source/blender/blenkernel/BKE_object.h')
-rw-r--r--source/blender/blenkernel/BKE_object.h10
1 files changed, 0 insertions, 10 deletions
diff --git a/source/blender/blenkernel/BKE_object.h b/source/blender/blenkernel/BKE_object.h
index 9ad20b6a586..13566be30b3 100644
--- a/source/blender/blenkernel/BKE_object.h
+++ b/source/blender/blenkernel/BKE_object.h
@@ -38,16 +38,6 @@
extern "C" {
#endif
-/* defines now, might become functions */
-
-/* proxy rule: lib_object->proxy == the one we borrow from, only set temporal and cleared here */
-/* local_object->proxy == pointer to library object, saved in files and read */
-
-#define OB_COPY_PROXY(a) a->id.lib && a->proxy
-#define OB_IS_PROXY(a) a->id.lib==NULL && a->proxy
-#define OB_DO_PROXY(a) a->id.lib==NULL && a->proxy && a->proxy_group==NULL
-
-
struct Base;
struct Object;
struct Camera;