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authorLukas Tönne <lukas.toenne@gmail.com>2015-01-16 13:07:00 +0300
committerLukas Tönne <lukas.toenne@gmail.com>2015-01-20 11:30:11 +0300
commit6d65107656f0ac23ff7b8c2f7927e417400438f8 (patch)
tree56065b217f9d2d64cb7d2c75bffaa65c9f319fa5 /source/blender/blenkernel/BKE_object.h
parent04226e324ee7d761d8a77dfdca4abc3933864f15 (diff)
Make removal of existing particle systems on copying optional.
This will be most useful when copying individual particle systems one-by-one (to be implemented).
Diffstat (limited to 'source/blender/blenkernel/BKE_object.h')
-rw-r--r--source/blender/blenkernel/BKE_object.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/blenkernel/BKE_object.h b/source/blender/blenkernel/BKE_object.h
index 1bdbc339f21..0ea460d1a60 100644
--- a/source/blender/blenkernel/BKE_object.h
+++ b/source/blender/blenkernel/BKE_object.h
@@ -57,6 +57,7 @@ void BKE_object_workob_calc_parent(struct Scene *scene, struct Object *ob, struc
void BKE_object_transform_copy(struct Object *ob_tar, const struct Object *ob_src);
struct SoftBody *copy_softbody(struct SoftBody *sb, bool copy_caches);
struct BulletSoftBody *copy_bulletsoftbody(struct BulletSoftBody *sb);
+struct ParticleSystem *BKE_object_copy_particlesystem(struct ParticleSystem *psys);
void BKE_object_copy_particlesystems(struct Object *obn, struct Object *ob);
void BKE_object_copy_softbody(struct Object *obn, struct Object *ob);
void BKE_object_free_particlesystems(struct Object *ob);