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authorNicholas Bishop <nicholasbishop@gmail.com>2012-05-22 19:29:57 +0400
committerNicholas Bishop <nicholasbishop@gmail.com>2012-05-22 19:29:57 +0400
commit45265b326a2854a59327c3d171a3f4797944cc79 (patch)
tree2ecfd8b7b88de63bd0b4332b8d7fae130e0ce7b1 /source/blender/blenkernel/BKE_object.h
parent11309a19e2cdeaeed3a2462b1bcb4138084cd7bf (diff)
Add operator to extract armature and vertex groups from skin.
* The operator creates bones for each input edge (does not subdivide them like the skin operator does), adds a fake root bone for skin roots with multiple children. * The operator adds vertex weight groups to the original mesh. * Make copy_object_transform() public, used to match the armature object to the mesh object. Skin modifier documentation: http://wiki.blender.org/index.php/User:Nicholasbishop/SkinModifier
Diffstat (limited to 'source/blender/blenkernel/BKE_object.h')
-rw-r--r--source/blender/blenkernel/BKE_object.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/blenkernel/BKE_object.h b/source/blender/blenkernel/BKE_object.h
index 1cdf2ee2e14..890fc40c284 100644
--- a/source/blender/blenkernel/BKE_object.h
+++ b/source/blender/blenkernel/BKE_object.h
@@ -53,6 +53,7 @@ struct MovieClip;
void BKE_object_workob_clear(struct Object *workob);
void BKE_object_workob_calc_parent(struct Scene *scene, struct Object *ob, struct Object *workob);
+void BKE_object_transform_copy(struct Object *ob_tar, const struct Object *ob_src);
struct SoftBody *copy_softbody(struct SoftBody *sb);
struct BulletSoftBody *copy_bulletsoftbody(struct BulletSoftBody *sb);
void BKE_object_copy_particlesystems(struct Object *obn, struct Object *ob);