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authorTon Roosendaal <ton@blender.org>2006-11-29 15:44:48 +0300
committerTon Roosendaal <ton@blender.org>2006-11-29 15:44:48 +0300
commit3b23677425b98193fe520c3c00539c984470974b (patch)
tree0f7ccb24b59a9948a5e23262aec65851630526ce /source/blender/blenkernel/BKE_object.h
parenteb03a578a30622ae3dea4f56201934bd0efa093b (diff)
Duplicator feature:
Vertex/Face/Frame duplication now draws using OpenGL display lists. Makes drawing go much faster (2-5 times, depending on size of duplicated object). This system uses boundbox checks too, so outside of view it draws faster. Note for face duplication: I've fixe a bug for incorrect alignment when the parent was rotated when a parenting happened, the 'inverse parent correction matrix' then messed up alignment. For face duplication it now works OK, but for vertex-dupli not... need a way to fix this backwards compatible.
Diffstat (limited to 'source/blender/blenkernel/BKE_object.h')
-rw-r--r--source/blender/blenkernel/BKE_object.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/blenkernel/BKE_object.h b/source/blender/blenkernel/BKE_object.h
index fde33723cc4..9ad20b6a586 100644
--- a/source/blender/blenkernel/BKE_object.h
+++ b/source/blender/blenkernel/BKE_object.h
@@ -109,6 +109,7 @@ void what_does_parent(struct Object *ob);
struct BoundBox *unit_boundbox(void);
void boundbox_set_from_min_max(struct BoundBox *bb, float min[3], float max[3]);
struct BoundBox *object_get_boundbox(struct Object *ob);
+void object_boundbox_flag(struct Object *ob, int flag, int set);
void minmax_object(struct Object *ob, float *min, float *max);
void solve_tracking (struct Object *ob, float targetmat[][4]);
void solve_constraints (struct Object *ob, short obtype, void *obdata, float ctime);