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authorCampbell Barton <ideasman42@gmail.com>2009-12-19 13:27:23 +0300
committerCampbell Barton <ideasman42@gmail.com>2009-12-19 13:27:23 +0300
commit3e23f002b42dc1892665e1705f9f107c4e047b8a (patch)
treeafee38661589d491c664d04855c64e3f263a44df /source/blender/blenkernel/BKE_object.h
parentde7ffa1bac820a45a65e31cd367bc446153c89af (diff)
fix for non Euler-XYZ rotations...
- Camera to 3D view didnt check for rotation order. - Fly mode didnt check for rotation order. added util functions. - object_apply_mat4(ob, mat4); applies a 4x4 matrix to an objects loc,scale,rot (accounting for rotation modes) - object_mat3_to_rot(ob, mat3, use_compat); apply a 3x3 matrix to the objects rotation, option to use a euler compatible with the existing euler.
Diffstat (limited to 'source/blender/blenkernel/BKE_object.h')
-rw-r--r--source/blender/blenkernel/BKE_object.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/source/blender/blenkernel/BKE_object.h b/source/blender/blenkernel/BKE_object.h
index aeb33cd3628..3e239e91453 100644
--- a/source/blender/blenkernel/BKE_object.h
+++ b/source/blender/blenkernel/BKE_object.h
@@ -93,8 +93,10 @@ void disable_speed_curve(int val);
float bsystem_time(struct Scene *scene, struct Object *ob, float cfra, float ofs);
void object_scale_to_mat3(struct Object *ob, float mat[][3]);
void object_rot_to_mat3(struct Object *ob, float mat[][3]);
+void object_mat3_to_rot(struct Object *ob, float mat[][3], int use_compat);
void object_to_mat3(struct Object *ob, float mat[][3]);
void object_to_mat4(struct Object *ob, float mat[][4]);
+void object_apply_mat4(struct Object *ob, float mat[][4]);
void set_no_parent_ipo(int val);