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authorJoshua Leung <aligorith@gmail.com>2011-11-06 10:08:18 +0400
committerJoshua Leung <aligorith@gmail.com>2011-11-06 10:08:18 +0400
commit723484ec066d3e2d2b0943dc9dca156d63c07c39 (patch)
treeb7a6c13a32422df9acec10231a82a084c3d0c55a /source/blender/blenkernel/BKE_object.h
parent440c1c2c1745b6d4acd13f405643100cb913fb3b (diff)
Removed old "bsystem_time()" function, which by now is just a
duplicate of BKE_curframe() which just takes two extra args. For the few calls in the physics engine where CFRA+1 instead of CFRA was being used, I've added a new BKE_nextframe() call, which will calculate for CFRA+1 instead of CFRA in much the same way that bsystem_time() would end up doing things (which means including subframe steps).
Diffstat (limited to 'source/blender/blenkernel/BKE_object.h')
-rw-r--r--source/blender/blenkernel/BKE_object.h1
1 files changed, 0 insertions, 1 deletions
diff --git a/source/blender/blenkernel/BKE_object.h b/source/blender/blenkernel/BKE_object.h
index 725ebfaa645..85a986d3460 100644
--- a/source/blender/blenkernel/BKE_object.h
+++ b/source/blender/blenkernel/BKE_object.h
@@ -86,7 +86,6 @@ void set_mblur_offs(float blur);
void set_field_offs(float field);
void disable_speed_curve(int val);
-float bsystem_time(struct Scene *scene, struct Object *ob, float cfra, float ofs); // XXX: last arg unused?
void object_scale_to_mat3(struct Object *ob, float mat[][3]);
void object_rot_to_mat3(struct Object *ob, float mat[][3]);
void object_mat3_to_rot(struct Object *ob, float mat[][3], short use_compat);