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authorTon Roosendaal <ton@blender.org>2006-05-27 17:35:03 +0400
committerTon Roosendaal <ton@blender.org>2006-05-27 17:35:03 +0400
commite5b39b69d186882cce12d0a9baba0bf32c755780 (patch)
tree02889bcb2a25ddd67a741a8679e3783c3e1c0ab7 /source/blender/blenkernel/BKE_object.h
parentdee16b9e3dac0d88275f856fc6cb6760851f40a6 (diff)
So! Finally time to work on finishing render pipeline project.
This commit brings back: - Field Render - MBlur Render (old style) - Border render with or without cropping Note: Field Render is not supported in Compositor yet. Blurring or filter will destroy field information. Both MotionBlur as Field render are done before Compositing happens. Fixes: - The "Save Buffers" option only worked on single frame renders, not for Anim render. - Found an un-initalized variable in Render initialize... this might have caused the unknown random crashes with render. Code restructure: Cleaned up names and calls throughout the pipeline, more clearly telling what goes on in functions. This is visible in the updated first image of the Wiki doc: http://mediawiki.blender.org/index.php/BlenderDev/RenderPipeline
Diffstat (limited to 'source/blender/blenkernel/BKE_object.h')
-rw-r--r--source/blender/blenkernel/BKE_object.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/blenkernel/BKE_object.h b/source/blender/blenkernel/BKE_object.h
index 0ed4119ac59..37398ca3fcb 100644
--- a/source/blender/blenkernel/BKE_object.h
+++ b/source/blender/blenkernel/BKE_object.h
@@ -74,6 +74,7 @@ struct Object *copy_object(struct Object *ob);
void expand_local_object(struct Object *ob);
void make_local_object(struct Object *ob);
void set_mblur_offs(float blur);
+void set_field_offs(float field);
void disable_speed_curve(int val);
float bsystem_time(struct Object *ob, struct Object *par, float cfra, float ofs);