diff options
author | Sergey Sharybin <sergey.vfx@gmail.com> | 2011-11-04 18:36:06 +0400 |
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committer | Sergey Sharybin <sergey.vfx@gmail.com> | 2011-11-04 18:36:06 +0400 |
commit | 4ea816837de646af124ffc82758cae37950a0a51 (patch) | |
tree | 771c7a0e084446080d6f6d12258585a479bf2887 /source/blender/blenkernel/BKE_object.h | |
parent | 82dc05391cdda573f1523325bfd4c6a2a5233323 (diff) |
Configurable sensor size:
- Added support of variable size sensor width and height.
- Added presets for most common cameras, also new presets can be defined by user.
- Added option to control which dimension (vertical or horizontal) of sensor
size defines FOV. Old behavior of automatic FOV calculation is also kept.
- Renderer, viewport, game engine and collada importer/exporter should
deal fine with this changes. Other exporters would be updated soon.
Diffstat (limited to 'source/blender/blenkernel/BKE_object.h')
-rw-r--r-- | source/blender/blenkernel/BKE_object.h | 5 |
1 files changed, 4 insertions, 1 deletions
diff --git a/source/blender/blenkernel/BKE_object.h b/source/blender/blenkernel/BKE_object.h index 393568c6b60..c5a24c1e5e9 100644 --- a/source/blender/blenkernel/BKE_object.h +++ b/source/blender/blenkernel/BKE_object.h @@ -139,9 +139,12 @@ struct KeyBlock *object_insert_shape_key(struct Scene *scene, struct Object *ob, int object_is_modified(struct Scene *scene, struct Object *ob); void object_camera_mode(struct RenderData *rd, struct Object *camera); +void object_camera_intrinsics(struct Object *camera, struct Camera **cam_r, short *is_ortho, float *shiftx, float *shifty, + float *clipsta, float *clipend, float *lens, float *sensor_x, float *sensor_y, short *sensor_fit); void object_camera_matrix( struct RenderData *rd, struct Object *camera, int winx, int winy, short field_second, - float winmat[][4], struct rctf *viewplane, float *clipsta, float *clipend, float *lens, float *ycor, + float winmat[][4], struct rctf *viewplane, float *clipsta, float *clipend, float *lens, + float *sensor_x, float *sensor_y, short *sensor_fit, float *ycor, float *viewdx, float *viewdy); void camera_view_frame_ex(struct Scene *scene, struct Camera *camera, float drawsize, const short do_clip, const float scale[3], |