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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2012-12-18 01:40:28 +0400
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2012-12-18 01:40:28 +0400
commit779375251c51fa843337d6340e7d14959e620abe (patch)
tree9d4830e900395d6db53b2c401dc6f906fff82e20 /source/blender/blenkernel/BKE_object.h
parent593ae2c8f4abce2aab3a7a7b54322b9ab69710ff (diff)
Fix #33487: game engine did not convert objects with rotation modes other than
Euler XYZ correctly, was never implemented;
Diffstat (limited to 'source/blender/blenkernel/BKE_object.h')
-rw-r--r--source/blender/blenkernel/BKE_object.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/blenkernel/BKE_object.h b/source/blender/blenkernel/BKE_object.h
index 885bb6f2a26..bfae1bd2390 100644
--- a/source/blender/blenkernel/BKE_object.h
+++ b/source/blender/blenkernel/BKE_object.h
@@ -89,7 +89,7 @@ int BKE_object_is_libdata(struct Object *ob);
int BKE_object_obdata_is_libdata(struct Object *ob);
void BKE_object_scale_to_mat3(struct Object *ob, float mat[3][3]);
-void BKE_object_rot_to_mat3(struct Object *ob, float mat[3][3]);
+void BKE_object_rot_to_mat3(struct Object *ob, float mat[3][3], short use_drot);
void BKE_object_mat3_to_rot(struct Object *ob, float mat[3][3], short use_compat);
void BKE_object_to_mat3(struct Object *ob, float mat[3][3]);
void BKE_object_to_mat4(struct Object *ob, float mat[4][4]);