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authorCampbell Barton <ideasman42@gmail.com>2019-11-07 08:52:03 +0300
committerCampbell Barton <ideasman42@gmail.com>2019-11-07 08:56:21 +0300
commit79b703bb635ea719bbe31c1ece9884d2d298eaef (patch)
tree7ee7e896e8e66233f85dd425708a595f66607f48 /source/blender/blenkernel/BKE_object.h
parent85637311c28f49b55286d3287d4c7cefbcbca18a (diff)
Fix T69822: Switching sculpt objects breaks undo
This introduces object mode tagging for data which hasn't yet been written back to the ID data. Now when selecting other sculpt objects, the original objects data is flushed back to the ID before writing a memfile undo step.
Diffstat (limited to 'source/blender/blenkernel/BKE_object.h')
-rw-r--r--source/blender/blenkernel/BKE_object.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/source/blender/blenkernel/BKE_object.h b/source/blender/blenkernel/BKE_object.h
index ffdcb9cd2c0..d76c55f0815 100644
--- a/source/blender/blenkernel/BKE_object.h
+++ b/source/blender/blenkernel/BKE_object.h
@@ -99,6 +99,8 @@ bool BKE_object_is_mode_compat(const struct Object *ob, eObjectMode object_mode)
bool BKE_object_data_is_in_editmode(const struct ID *id);
+char *BKE_object_data_editmode_flush_ptr_get(struct ID *id);
+
void BKE_object_update_select_id(struct Main *bmain);
typedef enum eObjectVisibilityResult {