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author | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2019-01-29 13:59:17 +0300 |
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committer | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2019-01-31 14:04:57 +0300 |
commit | 83f8f44791374dd051728e44d89fbdeee15c60aa (patch) | |
tree | addcd6991adfcf578bec05b022875c98509deda9 /source/blender/blenkernel/BKE_object.h | |
parent | 7400aa7e595063510ce9f29fa1b02ebd3f9296e2 (diff) |
Fix T59495, T59992, T59904, T59178, T60598: broken keyframed value editing.
This removes a bunch of animation/driver evaluations and recalc flags that
should be redundant in the new depsgraph, and were incorrectly affecting
the evaluated scene in a permanent way.
Still two cases that could be removed if the depsgraph is improved, in
BKE_object_handle_data_update and BKE_cachefile_update_frame.
For physics subframe interpolation there are also still calls to
BKE_object_where_is_calc that should ideally be removed as well, though
they are not known to cause keyframing bugs.
Differential Revision: https://developer.blender.org/D4274
Diffstat (limited to 'source/blender/blenkernel/BKE_object.h')
-rw-r--r-- | source/blender/blenkernel/BKE_object.h | 3 |
1 files changed, 0 insertions, 3 deletions
diff --git a/source/blender/blenkernel/BKE_object.h b/source/blender/blenkernel/BKE_object.h index c7d34480a20..7117d8942f4 100644 --- a/source/blender/blenkernel/BKE_object.h +++ b/source/blender/blenkernel/BKE_object.h @@ -166,9 +166,6 @@ void BKE_object_where_is_calc_ex( struct Object *ob, float r_originmat[3][3]); void BKE_object_where_is_calc_time( struct Depsgraph *depsgraph, struct Scene *scene, struct Object *ob, float ctime); -void BKE_object_where_is_calc_time_ex( - struct Depsgraph *depsgraph, struct Scene *scene, struct Object *ob, float ctime, - struct RigidBodyWorld *rbw, float r_originmat[3][3]); void BKE_object_where_is_calc_mat4(struct Object *ob, float obmat[4][4]); /* possibly belong in own moduke? */ |