diff options
author | Dalai Felinto <dfelinto@gmail.com> | 2017-12-21 18:29:14 +0300 |
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committer | Dalai Felinto <dfelinto@gmail.com> | 2017-12-21 18:43:24 +0300 |
commit | b89f2276e502da6480b4ceeb414b0e6b79e4edfe (patch) | |
tree | 77d5756979af9137e645fcdfc3fff5dc36702b4a /source/blender/blenkernel/BKE_object.h | |
parent | 103dd660573bb77b8917387bb2773a96de56fb38 (diff) |
Implement duplicator viewport/render visibility options
This allows a duplicator (as known as dupli parent) to be in a visible
collection so its duplicated objects are visible, however while being
invisible for the final render.
An object that is a particle emitter is also considered a duplicator.
Many thanks for the reviewers for the extense feedback.
Reviewers: sergey, campbellbarton
Differential Revision: https://developer.blender.org/D2966
Diffstat (limited to 'source/blender/blenkernel/BKE_object.h')
-rw-r--r-- | source/blender/blenkernel/BKE_object.h | 9 |
1 files changed, 8 insertions, 1 deletions
diff --git a/source/blender/blenkernel/BKE_object.h b/source/blender/blenkernel/BKE_object.h index 2b183906f57..d98c52aa91a 100644 --- a/source/blender/blenkernel/BKE_object.h +++ b/source/blender/blenkernel/BKE_object.h @@ -82,7 +82,14 @@ bool BKE_object_exists_check(struct Object *obtest); bool BKE_object_is_in_editmode(struct Object *ob); bool BKE_object_is_in_editmode_vgroup(struct Object *ob); bool BKE_object_is_in_wpaint_select_vert(struct Object *ob); -bool BKE_object_is_visible(struct Object *ob); + +typedef enum eObjectVisibilityCheck { + OB_VISIBILITY_CHECK_FOR_VIEWPORT, + OB_VISIBILITY_CHECK_FOR_RENDER, + OB_VISIBILITY_CHECK_UNKNOWN_RENDER_MODE, +} eObjectVisibilityCheck; + +bool BKE_object_is_visible(struct Object *ob, const eObjectVisibilityCheck mode); void BKE_object_init(struct Object *ob); struct Object *BKE_object_add_only_object( |