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authorDalai Felinto <dfelinto@gmail.com>2018-04-16 15:07:42 +0300
committerDalai Felinto <dfelinto@gmail.com>2018-04-17 18:51:28 +0300
commit159806140fd33e6ddab951c0f6f180cfbf927d38 (patch)
treeda076be3baa4d987fb5935e220a3d901c926e0e7 /source/blender/blenkernel/BKE_object.h
parent28b996a9d2090efdd74115a653629ef9d7d871f7 (diff)
Removing Blender Game Engine from Blender 2.8
Folders removed entirely: * //extern/recastnavigation * //intern/decklink * //intern/moto * //source/blender/editors/space_logic * //source/blenderplayer * //source/gameengine This includes DNA data and any reference to the BGE code in Blender itself. We are bumping the subversion. Pending tasks: * Tile/clamp code in image editor draw code. * Viewport drawing code (so much of this will go away because of BI removal that we can wait until then to remove this.
Diffstat (limited to 'source/blender/blenkernel/BKE_object.h')
-rw-r--r--source/blender/blenkernel/BKE_object.h11
1 files changed, 0 insertions, 11 deletions
diff --git a/source/blender/blenkernel/BKE_object.h b/source/blender/blenkernel/BKE_object.h
index b51c4e17394..ce918826938 100644
--- a/source/blender/blenkernel/BKE_object.h
+++ b/source/blender/blenkernel/BKE_object.h
@@ -43,7 +43,6 @@ struct Object;
struct BoundBox;
struct View3D;
struct SoftBody;
-struct BulletSoftBody;
struct MovieClip;
struct Main;
struct RigidBodyWorld;
@@ -57,13 +56,11 @@ void BKE_object_workob_calc_parent(struct Depsgraph *depsgraph, struct Scene *sc
void BKE_object_transform_copy(struct Object *ob_tar, const struct Object *ob_src);
struct SoftBody *copy_softbody(const struct SoftBody *sb, const int flag);
-struct BulletSoftBody *copy_bulletsoftbody(const struct BulletSoftBody *sb, const int flag);
struct ParticleSystem *BKE_object_copy_particlesystem(struct ParticleSystem *psys, const int flag);
void BKE_object_copy_particlesystems(struct Object *ob_dst, const struct Object *ob_src, const int flag);
void BKE_object_copy_softbody(struct Object *ob_dst, const struct Object *ob_src);
void BKE_object_free_particlesystems(struct Object *ob);
void BKE_object_free_softbody(struct Object *ob);
-void BKE_object_free_bulletsoftbody(struct Object *ob);
void BKE_object_free_curve_cache(struct Object *ob);
void BKE_object_free(struct Object *ob);
@@ -113,14 +110,6 @@ void *BKE_object_obdata_add_from_type(
int type, const char *name)
ATTR_NONNULL(1);
-void BKE_object_lod_add(struct Object *ob);
-void BKE_object_lod_sort(struct Object *ob);
-bool BKE_object_lod_remove(struct Object *ob, int level);
-void BKE_object_lod_update(struct Object *ob, const float camera_position[3]);
-bool BKE_object_lod_is_usable(struct Object *ob, struct ViewLayer *view_layer);
-struct Object *BKE_object_lod_meshob_get(struct Object *ob, struct ViewLayer *view_layer);
-struct Object *BKE_object_lod_matob_get(struct Object *ob, struct ViewLayer *view_layer);
-
void BKE_object_copy_data(struct Main *bmain, struct Object *ob_dst, const struct Object *ob_src, const int flag);
struct Object *BKE_object_copy(struct Main *bmain, const struct Object *ob);
void BKE_object_make_local(struct Main *bmain, struct Object *ob, const bool lib_local);