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authorCampbell Barton <ideasman42@gmail.com>2010-11-17 12:45:45 +0300
committerCampbell Barton <ideasman42@gmail.com>2010-11-17 12:45:45 +0300
commit51dcbdde033f6e8e55c4b1b4a47ca0624a6571ee (patch)
tree18315acbbe218deeea38c22ab41027df7d2cb06f /source/blender/blenkernel/BKE_object.h
parentacc883da83b5fa7839a094e8dbf259077ca64f2e (diff)
use 'const char *' by default with RNA functions except when the value is flagged as PROP_THICK_WRAP.
Also use const char in many other parts of blenders code. Currently this gives warnings for setting operator id, label and description since these are an exception and allocated beforehand.
Diffstat (limited to 'source/blender/blenkernel/BKE_object.h')
-rw-r--r--source/blender/blenkernel/BKE_object.h8
1 files changed, 4 insertions, 4 deletions
diff --git a/source/blender/blenkernel/BKE_object.h b/source/blender/blenkernel/BKE_object.h
index 8999d7285c2..45bdb83e090 100644
--- a/source/blender/blenkernel/BKE_object.h
+++ b/source/blender/blenkernel/BKE_object.h
@@ -73,18 +73,18 @@ void object_copy_proxy_drivers(struct Object *ob, struct Object *target);
void unlink_object(struct Object *ob);
int exist_object(struct Object *obtest);
-void *add_camera(char *name);
+void *add_camera(const char *name);
struct Camera *copy_camera(struct Camera *cam);
void make_local_camera(struct Camera *cam);
float dof_camera(struct Object *ob);
-void *add_lamp(char *name);
+void *add_lamp(const char *name);
struct Lamp *copy_lamp(struct Lamp *la);
void make_local_lamp(struct Lamp *la);
void free_camera(struct Camera *ca);
void free_lamp(struct Lamp *la);
-struct Object *add_only_object(int type, char *name);
+struct Object *add_only_object(int type, const char *name);
struct Object *add_object(struct Scene *scene, int type);
struct Object *copy_object(struct Object *ob);
@@ -130,7 +130,7 @@ int give_obdata_texspace(struct Object *ob, short **texflag, float **loc, float
int object_insert_ptcache(struct Object *ob);
// void object_delete_ptcache(struct Object *ob, int index);
-struct KeyBlock *object_insert_shape_key(struct Scene *scene, struct Object *ob, char *name, int from_mix);
+struct KeyBlock *object_insert_shape_key(struct Scene *scene, struct Object *ob, const char *name, int from_mix);
void object_camera_matrix(
struct RenderData *rd, struct Object *camera, int winx, int winy, short field_second,