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authorCampbell Barton <ideasman42@gmail.com>2011-04-26 11:17:21 +0400
committerCampbell Barton <ideasman42@gmail.com>2011-04-26 11:17:21 +0400
commite4cc1c3f2c3e5a85fbf4f7f2757b09544dd556ee (patch)
tree1d134f4085ba2d90e854c47848c6fc82704667bb /source/blender/blenkernel/BKE_object.h
parent461a7c5c8185d0504c63ddc8de0b2c765e72be4b (diff)
fix [#27178] Material links lost when making mesh data local
- making local object data - Curve/Mesh/MBall lost references to linked materials. - joining a linked mesh object into a local one lost the link. As well as these reported bugs, checked all local functions for consistency/correctness and found other cases which would also fail. - making local metaball didn't ensure unique ID name. - make_local_armature() was missing check for object users - main body of code would never run. - local particles didn't set the dupli-group or textures to extern. checked all local functions for consistency/correctness.
Diffstat (limited to 'source/blender/blenkernel/BKE_object.h')
-rw-r--r--source/blender/blenkernel/BKE_object.h1
1 files changed, 0 insertions, 1 deletions
diff --git a/source/blender/blenkernel/BKE_object.h b/source/blender/blenkernel/BKE_object.h
index fe757b65970..3a98f892bd8 100644
--- a/source/blender/blenkernel/BKE_object.h
+++ b/source/blender/blenkernel/BKE_object.h
@@ -91,7 +91,6 @@ struct Object *add_only_object(int type, const char *name);
struct Object *add_object(struct Scene *scene, int type);
struct Object *copy_object(struct Object *ob);
-void expand_local_object(struct Object *ob);
void make_local_object(struct Object *ob);
int object_is_libdata(struct Object *ob);
int object_data_is_libdata(struct Object *ob);