diff options
author | Ton Roosendaal <ton@blender.org> | 2006-05-27 17:35:03 +0400 |
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committer | Ton Roosendaal <ton@blender.org> | 2006-05-27 17:35:03 +0400 |
commit | e5b39b69d186882cce12d0a9baba0bf32c755780 (patch) | |
tree | 02889bcb2a25ddd67a741a8679e3783c3e1c0ab7 /source/blender/blenkernel/BKE_object.h | |
parent | dee16b9e3dac0d88275f856fc6cb6760851f40a6 (diff) |
So! Finally time to work on finishing render pipeline project.
This commit brings back:
- Field Render
- MBlur Render (old style)
- Border render with or without cropping
Note: Field Render is not supported in Compositor yet. Blurring or filter
will destroy field information.
Both MotionBlur as Field render are done before Compositing happens.
Fixes:
- The "Save Buffers" option only worked on single frame renders, not for
Anim render.
- Found an un-initalized variable in Render initialize... this might have
caused the unknown random crashes with render.
Code restructure:
Cleaned up names and calls throughout the pipeline, more clearly telling
what goes on in functions.
This is visible in the updated first image of the Wiki doc:
http://mediawiki.blender.org/index.php/BlenderDev/RenderPipeline
Diffstat (limited to 'source/blender/blenkernel/BKE_object.h')
-rw-r--r-- | source/blender/blenkernel/BKE_object.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/blenkernel/BKE_object.h b/source/blender/blenkernel/BKE_object.h index 0ed4119ac59..37398ca3fcb 100644 --- a/source/blender/blenkernel/BKE_object.h +++ b/source/blender/blenkernel/BKE_object.h @@ -74,6 +74,7 @@ struct Object *copy_object(struct Object *ob); void expand_local_object(struct Object *ob); void make_local_object(struct Object *ob); void set_mblur_offs(float blur); +void set_field_offs(float field); void disable_speed_curve(int val); float bsystem_time(struct Object *ob, struct Object *par, float cfra, float ofs); |