diff options
author | Ton Roosendaal <ton@blender.org> | 2006-11-11 19:45:17 +0300 |
---|---|---|
committer | Ton Roosendaal <ton@blender.org> | 2006-11-11 19:45:17 +0300 |
commit | feb210f08ebd5d6283624996883719b00fa590eb (patch) | |
tree | f08814d79d54c87810a320a0f6f101ba5e1a1175 /source/blender/blenkernel/BKE_object.h | |
parent | 97f892b86b9b31e8165c27c698da7996dfd2d0a2 (diff) |
Experimental feature, especially for the animation department:
THE OBJECT PROXY
Or simple said; local control of referenced data from libraries.
Having library files with references is a very common studio setup, and
Blender did do quite well in that area. Were it not that for character
setups it was impossible to use still.
This commit will enable a full rig+character to remain in the library,
and still have - under strict control - local access for animation edits.
Full log:
http://www.blender3d.org/cms/Proxy_Objects.824.0.html
Diffstat (limited to 'source/blender/blenkernel/BKE_object.h')
-rw-r--r-- | source/blender/blenkernel/BKE_object.h | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/source/blender/blenkernel/BKE_object.h b/source/blender/blenkernel/BKE_object.h index bbaf42a91b1..26f129ae2a5 100644 --- a/source/blender/blenkernel/BKE_object.h +++ b/source/blender/blenkernel/BKE_object.h @@ -55,6 +55,8 @@ void free_object(struct Object *ob); void object_free_display(struct Object *ob); void object_free_modifiers(struct Object *ob); +void object_make_proxy(struct Object *ob, struct Object *target); + void unlink_object(struct Object *ob); int exist_object(struct Object *obtest); void *add_camera(void); |