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authorDalai Felinto <dfelinto@gmail.com>2017-12-21 18:29:14 +0300
committerDalai Felinto <dfelinto@gmail.com>2017-12-21 18:43:24 +0300
commitb89f2276e502da6480b4ceeb414b0e6b79e4edfe (patch)
tree77d5756979af9137e645fcdfc3fff5dc36702b4a /source/blender/blenkernel/BKE_object.h
parent103dd660573bb77b8917387bb2773a96de56fb38 (diff)
Implement duplicator viewport/render visibility options
This allows a duplicator (as known as dupli parent) to be in a visible collection so its duplicated objects are visible, however while being invisible for the final render. An object that is a particle emitter is also considered a duplicator. Many thanks for the reviewers for the extense feedback. Reviewers: sergey, campbellbarton Differential Revision: https://developer.blender.org/D2966
Diffstat (limited to 'source/blender/blenkernel/BKE_object.h')
-rw-r--r--source/blender/blenkernel/BKE_object.h9
1 files changed, 8 insertions, 1 deletions
diff --git a/source/blender/blenkernel/BKE_object.h b/source/blender/blenkernel/BKE_object.h
index 2b183906f57..d98c52aa91a 100644
--- a/source/blender/blenkernel/BKE_object.h
+++ b/source/blender/blenkernel/BKE_object.h
@@ -82,7 +82,14 @@ bool BKE_object_exists_check(struct Object *obtest);
bool BKE_object_is_in_editmode(struct Object *ob);
bool BKE_object_is_in_editmode_vgroup(struct Object *ob);
bool BKE_object_is_in_wpaint_select_vert(struct Object *ob);
-bool BKE_object_is_visible(struct Object *ob);
+
+typedef enum eObjectVisibilityCheck {
+ OB_VISIBILITY_CHECK_FOR_VIEWPORT,
+ OB_VISIBILITY_CHECK_FOR_RENDER,
+ OB_VISIBILITY_CHECK_UNKNOWN_RENDER_MODE,
+} eObjectVisibilityCheck;
+
+bool BKE_object_is_visible(struct Object *ob, const eObjectVisibilityCheck mode);
void BKE_object_init(struct Object *ob);
struct Object *BKE_object_add_only_object(