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author | Tamito Kajiyama <rd6t-kjym@asahi-net.or.jp> | 2013-03-24 16:13:13 +0400 |
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committer | Tamito Kajiyama <rd6t-kjym@asahi-net.or.jp> | 2013-03-24 16:13:13 +0400 |
commit | 385c72f5f26ae9c86bf40c127c44216ceea0e6c1 (patch) | |
tree | 6c0432578abee5437adc94e96b5a91c593b866b4 /source/blender/blenkernel/BKE_object.h | |
parent | 5841d1c8145ba50addeb17fa0231705d949d8b3d (diff) | |
parent | b5ce1b1a23a3befbcc4cd3c67a5ec6a76d77aa5a (diff) |
Merged changes in the trunk up to revision 55546.
Conflicts resolved:
source/blenderplayer/bad_level_call_stubs/SConscript
Partly reverted changes to intern/cycles/blender/addon/ui.py in revision 52899
to make it easier to merge trunk changes.
Diffstat (limited to 'source/blender/blenkernel/BKE_object.h')
-rw-r--r-- | source/blender/blenkernel/BKE_object.h | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/source/blender/blenkernel/BKE_object.h b/source/blender/blenkernel/BKE_object.h index 5caa484caa0..da5fa3e8195 100644 --- a/source/blender/blenkernel/BKE_object.h +++ b/source/blender/blenkernel/BKE_object.h @@ -91,11 +91,11 @@ bool BKE_object_is_libdata(struct Object *ob); bool BKE_object_obdata_is_libdata(struct Object *ob); void BKE_object_scale_to_mat3(struct Object *ob, float mat[3][3]); -void BKE_object_rot_to_mat3(struct Object *ob, float mat[3][3], short use_drot); -void BKE_object_mat3_to_rot(struct Object *ob, float mat[3][3], short use_compat); +void BKE_object_rot_to_mat3(struct Object *ob, float mat[3][3], bool use_drot); +void BKE_object_mat3_to_rot(struct Object *ob, float mat[3][3], bool use_compat); void BKE_object_to_mat3(struct Object *ob, float mat[3][3]); void BKE_object_to_mat4(struct Object *ob, float mat[4][4]); -void BKE_object_apply_mat4(struct Object *ob, float mat[4][4], const short use_compat, const short use_parent); +void BKE_object_apply_mat4(struct Object *ob, float mat[4][4], const bool use_compat, const bool use_parent); int BKE_object_pose_context_check(struct Object *ob); struct Object *BKE_object_pose_armature_get(struct Object *ob); @@ -117,8 +117,8 @@ struct BoundBox *BKE_object_boundbox_get(struct Object *ob); void BKE_object_dimensions_get(struct Object *ob, float vec[3]); void BKE_object_dimensions_set(struct Object *ob, const float *value); void BKE_object_boundbox_flag(struct Object *ob, int flag, int set); -void BKE_object_minmax(struct Object *ob, float r_min[3], float r_max[3], const short use_hidden); -int BKE_object_minmax_dupli(struct Scene *scene, struct Object *ob, float r_min[3], float r_max[3], const short use_hidden); +void BKE_object_minmax(struct Object *ob, float r_min[3], float r_max[3], const bool use_hidden); +int BKE_object_minmax_dupli(struct Scene *scene, struct Object *ob, float r_min[3], float r_max[3], const bool use_hidden); /* sometimes min-max isn't enough, we need to loop over each point */ void BKE_object_foreach_display_point(struct Object *ob, float obmat[4][4], |