diff options
author | Campbell Barton <ideasman42@gmail.com> | 2013-06-10 01:25:27 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2013-06-10 01:25:27 +0400 |
commit | a91964e0e2f6758e076b522724bb1bc63933cb91 (patch) | |
tree | 7cd61d572570250f65e12afbbd1e6867c378f15e /source/blender/blenkernel/BKE_object.h | |
parent | eabb30a2367808c163a90d658c5be586530098ec (diff) |
code cleanup: use boolean for intersection functions.
Diffstat (limited to 'source/blender/blenkernel/BKE_object.h')
-rw-r--r-- | source/blender/blenkernel/BKE_object.h | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/source/blender/blenkernel/BKE_object.h b/source/blender/blenkernel/BKE_object.h index db93e4f419e..c9668295173 100644 --- a/source/blender/blenkernel/BKE_object.h +++ b/source/blender/blenkernel/BKE_object.h @@ -97,7 +97,7 @@ void BKE_object_to_mat3(struct Object *ob, float mat[3][3]); void BKE_object_to_mat4(struct Object *ob, float mat[4][4]); void BKE_object_apply_mat4(struct Object *ob, float mat[4][4], const bool use_compat, const bool use_parent); -int BKE_object_pose_context_check(struct Object *ob); +bool BKE_object_pose_context_check(struct Object *ob); struct Object *BKE_object_pose_armature_get(struct Object *ob); void BKE_object_where_is_calc(struct Scene *scene, struct Object *ob); @@ -110,15 +110,15 @@ void BKE_object_where_is_calc_mat4(struct Scene *scene, struct Object *ob, float /* possibly belong in own moduke? */ struct BoundBox *BKE_boundbox_alloc_unit(void); -void BKE_boundbox_init_from_minmax(struct BoundBox *bb, float min[3], float max[3]); -int BKE_boundbox_ray_hit_check(struct BoundBox *bb, float ray_start[3], float ray_normal[3]); +void BKE_boundbox_init_from_minmax(struct BoundBox *bb, const float min[3], const float max[3]); +bool BKE_boundbox_ray_hit_check(struct BoundBox *bb, const float ray_start[3], const float ray_normal[3]); struct BoundBox *BKE_object_boundbox_get(struct Object *ob); void BKE_object_dimensions_get(struct Object *ob, float vec[3]); void BKE_object_dimensions_set(struct Object *ob, const float *value); void BKE_object_boundbox_flag(struct Object *ob, int flag, int set); void BKE_object_minmax(struct Object *ob, float r_min[3], float r_max[3], const bool use_hidden); -int BKE_object_minmax_dupli(struct Scene *scene, struct Object *ob, float r_min[3], float r_max[3], const bool use_hidden); +bool BKE_object_minmax_dupli(struct Scene *scene, struct Object *ob, float r_min[3], float r_max[3], const bool use_hidden); /* sometimes min-max isn't enough, we need to loop over each point */ void BKE_object_foreach_display_point(struct Object *ob, float obmat[4][4], |