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authorCampbell Barton <ideasman42@gmail.com>2012-09-23 06:31:30 +0400
committerCampbell Barton <ideasman42@gmail.com>2012-09-23 06:31:30 +0400
commit3b487a6944892204afbdc920ac839a266f54aff5 (patch)
tree7834f1b3cc26f797541ecde21f46f16fd2758c7d /source/blender/blenkernel/BKE_object.h
parent89d6cc7e23a26a3036bfa52592303e6d745edd09 (diff)
fix for all pose-group editing functions crashing when the context didnt have an area (in background mode),
fix pose-group-sort and pose-group-moving being disabled for pinned poses. also fix for own missing NULL check for pose mask clear which would crash when run without an active object
Diffstat (limited to 'source/blender/blenkernel/BKE_object.h')
-rw-r--r--source/blender/blenkernel/BKE_object.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/blenkernel/BKE_object.h b/source/blender/blenkernel/BKE_object.h
index 31642dad60d..269d96d5c38 100644
--- a/source/blender/blenkernel/BKE_object.h
+++ b/source/blender/blenkernel/BKE_object.h
@@ -93,6 +93,7 @@ void BKE_object_to_mat3(struct Object *ob, float mat[][3]);
void BKE_object_to_mat4(struct Object *ob, float mat[][4]);
void BKE_object_apply_mat4(struct Object *ob, float mat[][4], const short use_compat, const short use_parent);
+int BKE_object_pose_context_check(struct Object *ob);
struct Object *BKE_object_pose_armature_get(struct Object *ob);
void BKE_object_where_is_calc(struct Scene *scene, struct Object *ob);