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authorJoshua Leung <aligorith@gmail.com>2011-11-06 09:46:45 +0400
committerJoshua Leung <aligorith@gmail.com>2011-11-06 09:46:45 +0400
commit440c1c2c1745b6d4acd13f405643100cb913fb3b (patch)
tree79a6621f6a76b887b3aa78645758d214b5654a04 /source/blender/blenkernel/BKE_object.h
parent4c17f8e5de94f3abc65995e7a2964bb9e6ea7642 (diff)
As discussed on the mailing list, removing the non-functional,
incompatible, and unmaintainable Time Offset cruft. - Slow Parenting lives another day (just), although it now carries appropriate cautionary disclaimers. It's only really for the Game Engine nowadays, as that's the only place where it can possibly work with any reliability. - "Animation Hacks" panel is now "Relations Extras". I could've merged the two panels, though I figured these options weren't that frequently used to justify taking up screen-space by default along with the panel
Diffstat (limited to 'source/blender/blenkernel/BKE_object.h')
-rw-r--r--source/blender/blenkernel/BKE_object.h3
1 files changed, 1 insertions, 2 deletions
diff --git a/source/blender/blenkernel/BKE_object.h b/source/blender/blenkernel/BKE_object.h
index d6139a680ec..725ebfaa645 100644
--- a/source/blender/blenkernel/BKE_object.h
+++ b/source/blender/blenkernel/BKE_object.h
@@ -86,7 +86,7 @@ void set_mblur_offs(float blur);
void set_field_offs(float field);
void disable_speed_curve(int val);
-float bsystem_time(struct Scene *scene, struct Object *ob, float cfra, float ofs);
+float bsystem_time(struct Scene *scene, struct Object *ob, float cfra, float ofs); // XXX: last arg unused?
void object_scale_to_mat3(struct Object *ob, float mat[][3]);
void object_rot_to_mat3(struct Object *ob, float mat[][3]);
void object_mat3_to_rot(struct Object *ob, float mat[][3], short use_compat);
@@ -118,7 +118,6 @@ void object_tfm_restore(struct Object *ob, void *obtfm_pt);
void object_handle_update(struct Scene *scene, struct Object *ob);
void object_sculpt_modifiers_changed(struct Object *ob);
-float give_timeoffset(struct Object *ob);
int give_obdata_texspace(struct Object *ob, short **texflag, float **loc, float **size, float **rot);
int object_insert_ptcache(struct Object *ob);