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authorTon Roosendaal <ton@blender.org>2012-12-17 18:51:06 +0400
committerTon Roosendaal <ton@blender.org>2012-12-17 18:51:06 +0400
commit95225cf11057a985867f413f17871c53742eb5d0 (patch)
tree9c8ca685b210011cbad0900edc0c2ff36e8f724b /source/blender/blenkernel/BKE_object.h
parentbf51b85871dd424d8481eb09a9fc217955ed35b1 (diff)
Bug fix, IRC report.
With 2 windows, 2 scenes, linked objects: - enter editmode in 1 window. - the other window allowed to enter editmode too. - and crash happened on exit editmode. Since editmode is in Context (scene->obedit) a bad conflict arises. New function BKE_object_is_in_editmode() returns this info outside of context. Note I didn't use BMEdit_FromObject() because of the assert(). NOTE: contextual storage of editmode could need rework... five places: - ob->mode / ob->restore_mode - scene->object - CTX_data_edit_object() - BKE_object_is_in_editmode() - view3d mode handling menu
Diffstat (limited to 'source/blender/blenkernel/BKE_object.h')
-rw-r--r--source/blender/blenkernel/BKE_object.h3
1 files changed, 2 insertions, 1 deletions
diff --git a/source/blender/blenkernel/BKE_object.h b/source/blender/blenkernel/BKE_object.h
index 65b3b194553..885bb6f2a26 100644
--- a/source/blender/blenkernel/BKE_object.h
+++ b/source/blender/blenkernel/BKE_object.h
@@ -76,7 +76,8 @@ void BKE_object_copy_proxy_drivers(struct Object *ob, struct Object *target);
void BKE_object_unlink(struct Object *ob);
int BKE_object_exists_check(struct Object *obtest);
-
+int BKE_object_is_in_editmode(struct Object *ob);
+
struct Object *BKE_object_add_only_object(int type, const char *name);
struct Object *BKE_object_add(struct Scene *scene, int type);
void *BKE_object_obdata_add_from_type(int type);