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authorPablo Dobarro <pablodp606@gmail.com>2020-07-28 00:40:19 +0300
committerPablo Dobarro <pablodp606@gmail.com>2020-08-05 00:33:51 +0300
commit3ebe97c06b67d1611dfeaa3919512155416b0378 (patch)
tree6be636563c2f7cdab767dee0bccb3ea05c919fb5 /source/blender/blenkernel/BKE_paint.h
parent50e6d56e4e4214c3cff5fdef7a1014736a8aa9dd (diff)
Fix T78665: Face Set visibility reverted when chaning Multires Levels
Face Sets where only set and updated on the PBVH after starting a sculpt tool. In order to preserve the visibility they store when changing levels, they need to be updated and sync also on PBVH creation Reviewed By: sergey Maniphest Tasks: T78665 Differential Revision: https://developer.blender.org/D8225
Diffstat (limited to 'source/blender/blenkernel/BKE_paint.h')
-rw-r--r--source/blender/blenkernel/BKE_paint.h4
1 files changed, 4 insertions, 0 deletions
diff --git a/source/blender/blenkernel/BKE_paint.h b/source/blender/blenkernel/BKE_paint.h
index 1c02aece06f..de18ec6b792 100644
--- a/source/blender/blenkernel/BKE_paint.h
+++ b/source/blender/blenkernel/BKE_paint.h
@@ -471,6 +471,10 @@ struct PBVH *BKE_sculpt_object_pbvh_ensure(struct Depsgraph *depsgraph, struct O
void BKE_sculpt_bvh_update_from_ccg(struct PBVH *pbvh, struct SubdivCCG *subdiv_ccg);
+/* This ensure that all elements in the mesh (both vertices and grids) have their visibility
+ * updated according to the face sets. */
+void BKE_sculpt_sync_face_set_visibility(struct Mesh *mesh, struct SubdivCCG *subdiv_ccg);
+
bool BKE_sculptsession_use_pbvh_draw(const struct Object *ob, const struct View3D *v3d);
enum {