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authorJoseph Eagar <joeedh@gmail.com>2010-01-06 01:33:41 +0300
committerJoseph Eagar <joeedh@gmail.com>2010-01-06 01:33:41 +0300
commit67ff197cb1b0e79a95bf6546b5fe1a481b79fce1 (patch)
tree9f78d5cda71d200cab6475eb9c2747f7181adf3a /source/blender/blenkernel/BKE_paint.h
parent473f235a6eee6c02cf41a1e173f53406b62440aa (diff)
parentffe13aeb232ac6bad3a98997b4a352f434293193 (diff)
Merge with trunk/2.5 at r25563
Most likely will not compile for others, I'd appreciate any build errors and missing files reports (I can never seem to get everything committed and all the build systems working without help). Porting over the sculpt/multires tools was a breeze, thanks goes to brecht for a design that didn't exclude ngons and was easy to port. Note that I've not tested externally-backed multires file support yet. Also, I still need to write version patch code for some cases. Some notes: * Like trunk, topological changes don't update multires right, so e.g. subdivide will duplicate multires data on the new faces, instead of subdividing it. * If you set the debug value (ctrl-alt-d) to 1 it'll turn on my experiments in speeding up sculpting on higher-res multires meshes (but note it makes partial redraw not completely accurate). * There's a bug where you have to go through editmode to get out of sculpt mode, not sure if I inherited or created this myself.
Diffstat (limited to 'source/blender/blenkernel/BKE_paint.h')
-rw-r--r--source/blender/blenkernel/BKE_paint.h14
1 files changed, 7 insertions, 7 deletions
diff --git a/source/blender/blenkernel/BKE_paint.h b/source/blender/blenkernel/BKE_paint.h
index b532b0820d7..161ae2c3c5c 100644
--- a/source/blender/blenkernel/BKE_paint.h
+++ b/source/blender/blenkernel/BKE_paint.h
@@ -34,6 +34,7 @@ struct MultireModifierData;
struct MVert;
struct Object;
struct Paint;
+struct PBVH;
struct Scene;
struct StrokeCache;
@@ -68,25 +69,24 @@ typedef struct SculptSession {
struct MFace *mface;
int totvert, totface;
float *face_normals;
-
+ struct PBVH *tree;
struct Object *ob;
struct KeyBlock *kb, *refkb;
/* Mesh connectivity */
struct ListBase *fmap;
- struct IndexNode *fmap_mem;
- int fmap_size;
/* Used temporarily per-stroke */
float *vertexcosnos;
- ListBase damaged_rects;
- ListBase damaged_verts;
-
+
+ /* Partial redraw */
+ int partial_redraw;
+
/* Used to cache the render of the active texture */
unsigned int texcache_side, *texcache, texcache_actual;
/* Layer brush persistence between strokes */
- float (*mesh_co_orig)[3]; /* Copy of the mesh vertices' locations */
+ float (*layer_co)[3]; /* Copy of the mesh vertices' locations */
float *layer_disps; /* Displacements for each vertex */
struct SculptStroke *stroke;