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authorCampbell Barton <ideasman42@gmail.com>2017-09-27 18:38:17 +0300
committerCampbell Barton <ideasman42@gmail.com>2017-09-27 18:47:37 +0300
commit4f616c93f7cb8c8c8e038bc0c949c931242971c2 (patch)
treef696051e640c757ef2fdacce463d04b7ebb32838 /source/blender/blenkernel/BKE_paint.h
parent2de5e14f53e9a439ae87deb16f816ec71445c1ba (diff)
Vertex/Weight Paint: Use PBVH for painting
2016 GSOC project by @nathanvollmer, see D2150 - Mirrored painting and radial symmetry, like in sculpt mode. - Volume based splash prevention, which avoids painting vertices far away from the 3D brush location. - Normal based splash prevention, which avoids painting vertices with normals opposite the normal at the 3D brush location. - Blur mode now uses a nearest neighbor average. - Average mode, which averages the color/weight of the vertices within the brush - Smudge mode, which pulls the colors/weights along the direction of the brush - RGB^2 color blending, which gives a more accurate blend between two colors - multithreading support. (PBVH leaves are painted in parallel.) - Foreground/background color picker in vertex paint
Diffstat (limited to 'source/blender/blenkernel/BKE_paint.h')
-rw-r--r--source/blender/blenkernel/BKE_paint.h36
1 files changed, 36 insertions, 0 deletions
diff --git a/source/blender/blenkernel/BKE_paint.h b/source/blender/blenkernel/BKE_paint.h
index f7e6ab59d20..88693600653 100644
--- a/source/blender/blenkernel/BKE_paint.h
+++ b/source/blender/blenkernel/BKE_paint.h
@@ -160,6 +160,14 @@ void paint_update_brush_rake_rotation(struct UnifiedPaintSettings *ups, struct B
void BKE_paint_stroke_get_average(struct Scene *scene, struct Object *ob, float stroke[3]);
+/* Used for both vertex color and weight paint */
+struct SculptVertexPaintGeomMap {
+ int *vert_map_mem;
+ struct MeshElemMap *vert_to_loop;
+ int *poly_map_mem;
+ struct MeshElemMap *vert_to_poly;
+};
+
/* Session data (mode-specific) */
typedef struct SculptSession {
@@ -205,10 +213,38 @@ typedef struct SculptSession {
struct SculptStroke *stroke;
struct StrokeCache *cache;
+
+ union {
+ struct {
+ struct SculptVertexPaintGeomMap gmap;
+
+ /* For non-airbrush painting to re-apply from the original (MLoop aligned). */
+ unsigned int *previous_color;
+ } vpaint;
+
+ struct {
+ struct SculptVertexPaintGeomMap gmap;
+
+ /* Vertex aligned arrays of weights. */
+ /* For non-airbrush painting to re-apply from the original. */
+ float *previous_weight;
+ /* Keep track of how much each vertex has been painted (non-airbrush only). */
+ float *alpha_weight;
+ } wpaint;
+
+ //struct {
+ //ToDo: identify sculpt-only fields
+ //} sculpt;
+ } mode;
+ int mode_type;
+
+ /* This flag prevents PBVH from being freed when creating the vp_handle for texture paint. */
+ bool building_vp_handle;
} SculptSession;
void BKE_sculptsession_free(struct Object *ob);
void BKE_sculptsession_free_deformMats(struct SculptSession *ss);
+void BKE_sculptsession_free_vwpaint_data(struct SculptSession *ss);
void BKE_sculptsession_bm_to_me(struct Object *ob, bool reorder);
void BKE_sculptsession_bm_to_me_for_render(struct Object *object);
void BKE_sculpt_update_mesh_elements(struct Scene *scene, struct Sculpt *sd, struct Object *ob,