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authorPablo Dobarro <pablodp606@gmail.com>2020-07-30 15:58:15 +0300
committerPablo Dobarro <pablodp606@gmail.com>2020-07-30 17:10:15 +0300
commit2e33c5ca15c6b29d738aa5bafd546bbf7921dbaa (patch)
treeaaf00d043a199c068d7c49c616e58147ea4163ee /source/blender/blenkernel/BKE_paint.h
parent49c1359b5568109244aac384f8e50e5bb12da95f (diff)
Sculpt: Use constraints in cloth deform brushes
Previously, deform brushes were modifying the final positions in the simulation directly, which was causing all sorts of artifacts in the deformed area and problems with other features of the solver. Now these brushes deform a separate array of positions and the solver adds constraints to them, so the real vertices are moved when solving the constraints. This prevents those artifacts and gives the brush a much better behavior. Reviewed By: sergey Differential Revision: https://developer.blender.org/D8424
Diffstat (limited to 'source/blender/blenkernel/BKE_paint.h')
-rw-r--r--source/blender/blenkernel/BKE_paint.h5
1 files changed, 5 insertions, 0 deletions
diff --git a/source/blender/blenkernel/BKE_paint.h b/source/blender/blenkernel/BKE_paint.h
index a84fb258330..382919147f8 100644
--- a/source/blender/blenkernel/BKE_paint.h
+++ b/source/blender/blenkernel/BKE_paint.h
@@ -283,6 +283,11 @@ typedef struct SculptClothSimulation {
int capacity_length_constraints;
float *length_constraint_tweak;
+ /* Position anchors for deformation brushes. These positions are modified by the brush and the
+ * final positions of the simulated vertices are updated with constraints that use these points
+ * as targets. */
+ float (*deformation_pos)[3];
+
float mass;
float damping;