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authorPablo Dobarro <pablodp606@gmail.com>2019-08-14 23:54:23 +0300
committerPablo Dobarro <pablodp606@gmail.com>2019-08-14 23:59:31 +0300
commit037cf920b42d9b3404687235c524516e50a31561 (patch)
tree52a9bf3fe2f54ae356724acc0730539f15fb6fc1 /source/blender/blenkernel/BKE_paint.h
parent5489611e53176ad4c1d5ac626db6377b27624cce (diff)
Sculpt: mesh abstraction API
These functions make possible porting the tools from the sculpt branch, making them compatible with PBVH_FACES and PBVH_BMESH without duplicating the code. They can also help to simplify some existing code. These functions should not be used when working with PBVH_GRIDS data in SculptSession. PBVH_GRIDS needs to be removed from the sculpt code and converted to PBVH_FACES to be compatible with this API. Reviewed By: brecht Differential Revision: https://developer.blender.org/D5352
Diffstat (limited to 'source/blender/blenkernel/BKE_paint.h')
-rw-r--r--source/blender/blenkernel/BKE_paint.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/source/blender/blenkernel/BKE_paint.h b/source/blender/blenkernel/BKE_paint.h
index cbe250d0ac8..37667599488 100644
--- a/source/blender/blenkernel/BKE_paint.h
+++ b/source/blender/blenkernel/BKE_paint.h
@@ -259,6 +259,8 @@ typedef struct SculptSession {
struct StrokeCache *cache;
+ int active_vertex_index;
+
union {
struct {
struct SculptVertexPaintGeomMap gmap;