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authorPablo Dobarro <pablodp606@gmail.com>2019-09-09 16:42:51 +0300
committerPablo Dobarro <pablodp606@gmail.com>2019-09-09 16:50:17 +0300
commit6a4df70d4119f881f4aec78f4943de1cf68957a1 (patch)
tree2faf0eb4a9857708c5bf0fa5bcf39e4949065393 /source/blender/blenkernel/BKE_paint.h
parent97a5f961c4f8d7c6e6a8b6bf47a49f092329153b (diff)
Sculpt: Mesh Filter Tool
The mesh filter tool applies a deformation to all vertices in the mesh at the same time. It includes multiple deformation modes and the option to lock the deformation axis. This commit also includes the FilterCache, which is needed in some new operators and tools. Reviewed By: brecht Differential Revision: https://developer.blender.org/D5513
Diffstat (limited to 'source/blender/blenkernel/BKE_paint.h')
-rw-r--r--source/blender/blenkernel/BKE_paint.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/blenkernel/BKE_paint.h b/source/blender/blenkernel/BKE_paint.h
index ed02a34196f..ef798479b23 100644
--- a/source/blender/blenkernel/BKE_paint.h
+++ b/source/blender/blenkernel/BKE_paint.h
@@ -256,6 +256,7 @@ typedef struct SculptSession {
float (*layer_co)[3]; /* Copy of the mesh vertices' locations */
struct StrokeCache *cache;
+ struct FilterCache *filter_cache;
/* Cursor data and active vertex for tools */
int active_vertex_index;