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author | Pablo Dobarro <pablodp606@gmail.com> | 2020-09-18 20:30:02 +0300 |
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committer | Pablo Dobarro <pablodp606@gmail.com> | 2020-09-18 20:30:51 +0300 |
commit | 6c9ec1c893f98c2349edd3aaae4b606b55b393c9 (patch) | |
tree | 1a3747a77a7eacd59304143ef717896fb5991371 /source/blender/blenkernel/BKE_paint.h | |
parent | ea6cd1c8f05b27a81e835251e779f047a3488203 (diff) |
Sculpt: Render Mask and Face Sets with modifiers active
This removes the limitation of the sculpt overlays not being visible
with modifiers active.
Reviewed By: fclem
Maniphest Tasks: T68900
Differential Revision: https://developer.blender.org/D8673
Diffstat (limited to 'source/blender/blenkernel/BKE_paint.h')
-rw-r--r-- | source/blender/blenkernel/BKE_paint.h | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/source/blender/blenkernel/BKE_paint.h b/source/blender/blenkernel/BKE_paint.h index dfc75e2fd54..5af9c35cab6 100644 --- a/source/blender/blenkernel/BKE_paint.h +++ b/source/blender/blenkernel/BKE_paint.h @@ -204,6 +204,8 @@ bool paint_is_bmesh_face_hidden(struct BMFace *f); /* paint masks */ float paint_grid_paint_mask(const struct GridPaintMask *gpm, uint level, uint x, uint y); +void BKE_paint_face_set_overlay_color_get(const int face_set, const int seed, uchar r_color[4]); + /* stroke related */ bool paint_calculate_rake_rotation(struct UnifiedPaintSettings *ups, struct Brush *brush, |