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authorCampbell Barton <ideasman42@gmail.com>2019-05-01 11:10:34 +0300
committerCampbell Barton <ideasman42@gmail.com>2019-05-01 13:32:38 +0300
commit928becec60d16880838dd756cc8b6b5ee73f9b2d (patch)
treea54a8038c357c20d7b88a52d065b0f487480597d /source/blender/blenkernel/BKE_paint.h
parent5fd69f6bd8c91b73135d22b3cad829b0892dabca (diff)
UV Sculpt: improve tool-system integration
In 2.7x UV sculpt was a kind of sub-mode (a toggle with it's own key-map & drawing code). Move this to an operator that uses the tool-system, this simplifies internal logic, especially brush selection which now matches sculpt and other paint modes. - Remove toggle used to enable uv sculpt. - Expose the brush, which was already used but there was no way to select different brushes. - Make UV sculpt use paint paint tool slots (using brushes how all other paint mode currently do). - Move UV Sculpt keymap to the tools keymap. - Remove Q to toggle UV sculpt mode, S/P/G keys to switch tools.
Diffstat (limited to 'source/blender/blenkernel/BKE_paint.h')
-rw-r--r--source/blender/blenkernel/BKE_paint.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/blenkernel/BKE_paint.h b/source/blender/blenkernel/BKE_paint.h
index b0fbf07d467..56c92b731b7 100644
--- a/source/blender/blenkernel/BKE_paint.h
+++ b/source/blender/blenkernel/BKE_paint.h
@@ -145,6 +145,7 @@ void BKE_paint_runtime_init(const struct ToolSettings *ts, struct Paint *paint);
void BKE_paint_cavity_curve_preset(struct Paint *p, int preset);
eObjectMode BKE_paint_object_mode_from_paintmode(ePaintMode mode);
+bool BKE_paint_ensure_from_paintmode(struct Scene *sce, ePaintMode mode);
struct Paint *BKE_paint_get_active_from_paintmode(struct Scene *sce, ePaintMode mode);
const struct EnumPropertyItem *BKE_paint_get_tool_enum_from_paintmode(ePaintMode mode);
const char *BKE_paint_get_tool_prop_id_from_paintmode(ePaintMode mode);