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author | Campbell Barton <ideasman42@gmail.com> | 2020-09-30 05:25:58 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2020-09-30 05:25:58 +0300 |
commit | dbaa9291f2731e1775f75cbb548c0296e3100227 (patch) | |
tree | 3bbd6ba7c1ab2f1801ef68dbf6a05ff9b2abe508 /source/blender/blenkernel/BKE_paint.h | |
parent | e200e44c4e288bc97ef737ceb68db370f0793be8 (diff) |
Cleanup: spelling
Diffstat (limited to 'source/blender/blenkernel/BKE_paint.h')
-rw-r--r-- | source/blender/blenkernel/BKE_paint.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/blenkernel/BKE_paint.h b/source/blender/blenkernel/BKE_paint.h index fc6cdc397cc..653c8a752d5 100644 --- a/source/blender/blenkernel/BKE_paint.h +++ b/source/blender/blenkernel/BKE_paint.h @@ -583,7 +583,7 @@ void BKE_sculpt_bvh_update_from_ccg(struct PBVH *pbvh, struct SubdivCCG *subdiv_ * updated according to the face sets. */ void BKE_sculpt_sync_face_set_visibility(struct Mesh *mesh, struct SubdivCCG *subdiv_ccg); -/* Ensures that a Face Set datalayers exists. If it does not, it creates one respecting the +/* Ensures that a Face Set data-layers exists. If it does not, it creates one respecting the * visibility stored in the vertices of the mesh. If it does, it copies the visibility from the * mesh to the Face Sets. */ void BKE_sculpt_face_sets_ensure_from_base_mesh_visibility(struct Mesh *mesh); |