diff options
author | Pablo Dobarro <pablodp606@gmail.com> | 2020-10-13 00:24:45 +0300 |
---|---|---|
committer | Pablo Dobarro <pablodp606@gmail.com> | 2020-10-13 22:53:07 +0300 |
commit | ec9edd36ca1f8f73373435a7941abff77df53719 (patch) | |
tree | 4f8c7b5bea8b3337fa5ce01991610dfd4c855c46 /source/blender/blenkernel/BKE_paint.h | |
parent | 9722e369cd42532bc41c6ad884c71d88a8f547a9 (diff) |
Sculpt: Use plasticity for softbody influence
Previously the softbody strength property was controlling the strength
of the constraints that pin all vertices to the original location. This
was causing problems when the forces were trying to deform the vertices
too much, like when using gravity or grab brushes.
Now softbody is implemented with plasticity, which creates constraints to
a separate coordinates array. These coordinates are deformed with the
simulation, and the plasticity parameter controls how much the
simulation moves the coordinates (plasticity 0), or the coordinates move
the simulation back to its previous position (plasticity 1).
This creates much better and predictable results and adding softbody
plasticity to the brushes can increase its control and the stability of
the simulation.
Reviewed By: sergey, zeddb
Differential Revision: https://developer.blender.org/D9187
Diffstat (limited to 'source/blender/blenkernel/BKE_paint.h')
-rw-r--r-- | source/blender/blenkernel/BKE_paint.h | 7 |
1 files changed, 6 insertions, 1 deletions
diff --git a/source/blender/blenkernel/BKE_paint.h b/source/blender/blenkernel/BKE_paint.h index a7a837406ac..64910e5f1a9 100644 --- a/source/blender/blenkernel/BKE_paint.h +++ b/source/blender/blenkernel/BKE_paint.h @@ -272,8 +272,11 @@ typedef enum eSculptClothConstraintType { /* Constraint that references the position of a vertex and a position in deformation_pos which can be deformed by the tools. */ SCULPT_CLOTH_CONSTRAINT_DEFORMATION = 1, - /* Constarint that references the vertex position and its initial position. */ + /* Constarint that references the vertex position and a editable softbody position for + plasticity. */ SCULPT_CLOTH_CONSTRAINT_SOFTBODY = 2, + /* Constarint that references the vertex position and its initial position. */ + SCULPT_CLOTH_CONSTRAINT_PIN = 3, } eSculptClothConstraintType; typedef struct SculptClothLengthConstraint { @@ -314,10 +317,12 @@ typedef struct SculptClothSimulation { float mass; float damping; + float softbody_strength; float (*acceleration)[3]; float (*pos)[3]; float (*init_pos)[3]; + float (*softbody_pos)[3]; float (*prev_pos)[3]; float (*last_iteration_pos)[3]; |