diff options
author | Nicholas Bishop <nicholasbishop@gmail.com> | 2009-08-16 23:50:00 +0400 |
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committer | Nicholas Bishop <nicholasbishop@gmail.com> | 2009-08-16 23:50:00 +0400 |
commit | afa0fa5e29de94b093f4eda2f8105faa59ba5573 (patch) | |
tree | c7fa9cf5336e472ac10a95e78a2ac179ee0d97fd /source/blender/blenkernel/BKE_paint.h | |
parent | d5c990664e421567f45df7c6148cc5786aa2dbd7 (diff) |
2.5 Sculpt:
* Added a new Paint type in scene DNA. This is now the base struct for Sculpt.
* The Paint type contains a list of Brushes, you can add or remove these much like material and texture slots.
* Modified the UI for the new Paint type, now shows the list of brushes active for this mode
* Added a New Brush operator, shows in the UI as a list of brush tool types to add
* Made the sculpt tool property UI smaller and not expanded, expectation is that we will have a number of preset brushes that will cover the basic sculpt brush types
TODO:
* Vertex paint, weight paint, texture paint need to be converted to this system next
* Add brush presets to the default blend
Diffstat (limited to 'source/blender/blenkernel/BKE_paint.h')
-rw-r--r-- | source/blender/blenkernel/BKE_paint.h | 12 |
1 files changed, 12 insertions, 0 deletions
diff --git a/source/blender/blenkernel/BKE_paint.h b/source/blender/blenkernel/BKE_paint.h index 582b85d5672..4232ac104d4 100644 --- a/source/blender/blenkernel/BKE_paint.h +++ b/source/blender/blenkernel/BKE_paint.h @@ -28,7 +28,19 @@ #ifndef BKE_PAINT_H #define BKE_PAINT_H +struct Brush; struct Object; +struct Paint; +struct Scene; + +void free_paint(Paint *p); +void copy_paint(Paint *orig, Paint *new); + +struct Paint *paint_get_active(struct Scene *sce); +struct Brush *paint_brush(struct Paint *paint); +void paint_brush_set(struct Paint *paint, struct Brush *br); +void paint_brush_slot_add(struct Paint *p); +void paint_brush_slot_remove(struct Paint *p); /* testing face select mode * Texture paint could be removed since selected faces are not used |