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author | Jason Hays <jason_hays22@mymail.eku.edu> | 2011-07-12 23:06:06 +0400 |
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committer | Jason Hays <jason_hays22@mymail.eku.edu> | 2011-07-12 23:06:06 +0400 |
commit | 9a808e7b8cef56befc0e54b254571b41afe242e3 (patch) | |
tree | 76a3b3733b1d016ac785eddf1e7f268f8dbe46f3 /source/blender/blenkernel/BKE_paint.h | |
parent | 30412f85aaa3916e656aac5b236c147dfd67501f (diff) |
Lots of incomplete changes:
Weight Paint Vertex Select tweaked to act like edit mode's select and Circle select was added, but clipping is not working properly for either.
Select all was added too, but to the Q key until I look into overriding A's select all bones.
The select vertices checkbox was moved to the header, but it does not force face select mask to turn off yet--and it doesn't have the correct icon.
There will definitely be an update tomorrow to fix the problems with all or most of the issues.
Diffstat (limited to 'source/blender/blenkernel/BKE_paint.h')
-rw-r--r-- | source/blender/blenkernel/BKE_paint.h | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/source/blender/blenkernel/BKE_paint.h b/source/blender/blenkernel/BKE_paint.h index ef16129e1e7..cee97e7631f 100644 --- a/source/blender/blenkernel/BKE_paint.h +++ b/source/blender/blenkernel/BKE_paint.h @@ -59,7 +59,8 @@ void paint_brush_set(struct Paint *paint, struct Brush *br); * Texture paint could be removed since selected faces are not used * however hiding faces is useful */ int paint_facesel_test(struct Object *ob); - +/* Jason */ +int paint_vertsel_test(struct Object *ob); /* Session data (mode-specific) */ typedef struct SculptSession { |