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authorPablo Dobarro <pablodp606@gmail.com>2020-06-04 01:23:29 +0300
committerPablo Dobarro <pablodp606@gmail.com>2020-06-09 20:09:50 +0300
commitcb9de95d61b32f90788875f20e046095bb6310ad (patch)
tree51d8772fc2220467ba41ade9a21243efbba1b313 /source/blender/blenkernel/BKE_paint.h
parent77789a1904917ac4ed76e966311744d9f65563a7 (diff)
Sculpt: Face Set Edit Operator
This operator performs an edit operation in the active face set defined by the cursor position and updates the visibility. For now, it has a Grow and Shrink operations, similar to Select More/Less in edit mode or to the mask filter Grow/Shrink modes. More operations can be added in the future. In multires, this updates the visibility of an entire face from the base mesh at once, which makes it very convenient to edit the visible area without manipulating the face set directly. Reviewed By: sergey Differential Revision: https://developer.blender.org/D7367
Diffstat (limited to 'source/blender/blenkernel/BKE_paint.h')
-rw-r--r--source/blender/blenkernel/BKE_paint.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/source/blender/blenkernel/BKE_paint.h b/source/blender/blenkernel/BKE_paint.h
index 1e52349a942..4d30c5c7fce 100644
--- a/source/blender/blenkernel/BKE_paint.h
+++ b/source/blender/blenkernel/BKE_paint.h
@@ -315,6 +315,8 @@ typedef struct SculptSession {
/* Mesh Face Sets */
/* Total number of polys of the base mesh. */
int totfaces;
+ /* Face sets store its visibility in the sign of the integer, using the absolute value as the
+ * Face Set ID. Positive IDs are visible, negative IDs are hidden. */
int *face_sets;
/* BMesh for dynamic topology sculpting */