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authorCampbell Barton <ideasman42@gmail.com>2020-09-30 05:25:58 +0300
committerCampbell Barton <ideasman42@gmail.com>2020-09-30 05:25:58 +0300
commitdbaa9291f2731e1775f75cbb548c0296e3100227 (patch)
tree3bbd6ba7c1ab2f1801ef68dbf6a05ff9b2abe508 /source/blender/blenkernel/BKE_paint.h
parente200e44c4e288bc97ef737ceb68db370f0793be8 (diff)
Cleanup: spelling
Diffstat (limited to 'source/blender/blenkernel/BKE_paint.h')
-rw-r--r--source/blender/blenkernel/BKE_paint.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/blenkernel/BKE_paint.h b/source/blender/blenkernel/BKE_paint.h
index fc6cdc397cc..653c8a752d5 100644
--- a/source/blender/blenkernel/BKE_paint.h
+++ b/source/blender/blenkernel/BKE_paint.h
@@ -583,7 +583,7 @@ void BKE_sculpt_bvh_update_from_ccg(struct PBVH *pbvh, struct SubdivCCG *subdiv_
* updated according to the face sets. */
void BKE_sculpt_sync_face_set_visibility(struct Mesh *mesh, struct SubdivCCG *subdiv_ccg);
-/* Ensures that a Face Set datalayers exists. If it does not, it creates one respecting the
+/* Ensures that a Face Set data-layers exists. If it does not, it creates one respecting the
* visibility stored in the vertices of the mesh. If it does, it copies the visibility from the
* mesh to the Face Sets. */
void BKE_sculpt_face_sets_ensure_from_base_mesh_visibility(struct Mesh *mesh);