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authorPablo Dobarro <pablodp606@gmail.com>2020-06-05 21:47:56 +0300
committerPablo Dobarro <pablodp606@gmail.com>2020-06-09 19:49:10 +0300
commit77789a1904917ac4ed76e966311744d9f65563a7 (patch)
tree32a058f01b58a21148edc375ba9113c85a54e474 /source/blender/blenkernel/BKE_paint.h
parent075156de9f5a5b80f9189f7c2e2a211e6ed24d29 (diff)
Sculpt: Pose Squash and Stretch deform mode
This implements squash and stretch as a deform mode for the Pose Brush. It is similar to scale, but it applies different scale values in different axis. To achieve this, the pivot local space of the transform needs to be aligned to the segment when using this deform mode to apply the scale in the correct direction. Reviewed By: sergey Differential Revision: https://developer.blender.org/D7934
Diffstat (limited to 'source/blender/blenkernel/BKE_paint.h')
-rw-r--r--source/blender/blenkernel/BKE_paint.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/blenkernel/BKE_paint.h b/source/blender/blenkernel/BKE_paint.h
index 26ffd1bbfef..1e52349a942 100644
--- a/source/blender/blenkernel/BKE_paint.h
+++ b/source/blender/blenkernel/BKE_paint.h
@@ -239,7 +239,7 @@ typedef struct SculptPoseIKChainSegment {
float initial_orig[3];
float initial_head[3];
float len;
- float scale;
+ float scale[3];
float rot[4];
float *weights;