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authorAntony Riakiotakis <kalast@gmail.com>2014-05-07 03:59:23 +0400
committerAntony Riakiotakis <kalast@gmail.com>2014-05-07 03:59:23 +0400
commit2e07109febc31f86763a53d08bae66f7fe421619 (patch)
tree466734fcaf2e60e2eb816fe2b4084920c84e4555 /source/blender/blenkernel/BKE_paint.h
parent02b1dbef8cff6427bae9dc9e0da6d502a07d035c (diff)
Code cleanup: naming.
Prepend BKE_ to the functions moved in blenkernel for recent bug fix.
Diffstat (limited to 'source/blender/blenkernel/BKE_paint.h')
-rw-r--r--source/blender/blenkernel/BKE_paint.h18
1 files changed, 9 insertions, 9 deletions
diff --git a/source/blender/blenkernel/BKE_paint.h b/source/blender/blenkernel/BKE_paint.h
index cb521382bd3..0061280684f 100644
--- a/source/blender/blenkernel/BKE_paint.h
+++ b/source/blender/blenkernel/BKE_paint.h
@@ -173,18 +173,18 @@ typedef struct SculptSession {
int average_stroke_counter;
} SculptSession;
-void free_sculptsession(struct Object *ob);
-void free_sculptsession_deformMats(struct SculptSession *ss);
-void sculptsession_bm_to_me(struct Object *ob, bool reorder);
-void sculptsession_bm_to_me_for_render(struct Object *object);
-void sculpt_update_mesh_elements(struct Scene *scene, struct Sculpt *sd, struct Object *ob,
+void BKE_free_sculptsession(struct Object *ob);
+void BKE_free_sculptsession_deformMats(struct SculptSession *ss);
+void BKE_sculptsession_bm_to_me(struct Object *ob, bool reorder);
+void BKE_sculptsession_bm_to_me_for_render(struct Object *object);
+void BKE_sculpt_update_mesh_elements(struct Scene *scene, struct Sculpt *sd, struct Object *ob,
bool need_pmap, bool need_mask);
-struct MultiresModifierData *sculpt_multires_active(struct Scene *scene, struct Object *ob);
-int ED_sculpt_mask_layers_ensure(struct Object *ob,
+struct MultiresModifierData *BKE_sculpt_multires_active(struct Scene *scene, struct Object *ob);
+int BKE_sculpt_mask_layers_ensure(struct Object *ob,
struct MultiresModifierData *mmd);
enum {
- ED_SCULPT_MASK_LAYER_CALC_VERT = (1 << 0),
- ED_SCULPT_MASK_LAYER_CALC_LOOP = (1 << 1)
+ SCULPT_MASK_LAYER_CALC_VERT = (1 << 0),
+ SCULPT_MASK_LAYER_CALC_LOOP = (1 << 1)
};
#endif