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authorCampbell Barton <ideasman42@gmail.com>2017-08-16 05:45:11 +0300
committerCampbell Barton <ideasman42@gmail.com>2017-08-16 05:46:04 +0300
commit1b462e5a51458e36df886838ee272b4bb18ed4da (patch)
treedd74f29b57df23219ad68d2579a6271c21e1eddb /source/blender/blenkernel/BKE_paint.h
parentb68b26c265d0984da08773196c0d673881fd6c13 (diff)
Pass EvaluationContext instead of bContext
2.8x branch added bContext arg in many places, pass eval-context instead since its not simple to reason about what what nested functions do when they can access and change almost anything. Also use const to prevent unexpected modifications. This fixes crash loading files with shadows, since off-screen buffers use a NULL context for rendering.
Diffstat (limited to 'source/blender/blenkernel/BKE_paint.h')
-rw-r--r--source/blender/blenkernel/BKE_paint.h5
1 files changed, 3 insertions, 2 deletions
diff --git a/source/blender/blenkernel/BKE_paint.h b/source/blender/blenkernel/BKE_paint.h
index e73e3800af0..3f4941f222e 100644
--- a/source/blender/blenkernel/BKE_paint.h
+++ b/source/blender/blenkernel/BKE_paint.h
@@ -213,8 +213,9 @@ void BKE_sculptsession_free(struct Object *ob);
void BKE_sculptsession_free_deformMats(struct SculptSession *ss);
void BKE_sculptsession_bm_to_me(struct Object *ob, bool reorder);
void BKE_sculptsession_bm_to_me_for_render(struct Object *object);
-void BKE_sculpt_update_mesh_elements(struct EvaluationContext *eval_ctx, struct Scene *scene, struct Sculpt *sd, struct Object *ob,
- bool need_pmap, bool need_mask);
+void BKE_sculpt_update_mesh_elements(
+ const struct EvaluationContext *eval_ctx, struct Scene *scene, struct Sculpt *sd, struct Object *ob,
+ bool need_pmap, bool need_mask);
struct MultiresModifierData *BKE_sculpt_multires_active(struct Scene *scene, struct Object *ob);
int BKE_sculpt_mask_layers_ensure(struct Object *ob,
struct MultiresModifierData *mmd);