diff options
author | Antony Riakiotakis <kalast@gmail.com> | 2014-05-07 03:59:23 +0400 |
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committer | Antony Riakiotakis <kalast@gmail.com> | 2014-05-07 03:59:23 +0400 |
commit | 2e07109febc31f86763a53d08bae66f7fe421619 (patch) | |
tree | 466734fcaf2e60e2eb816fe2b4084920c84e4555 /source/blender/blenkernel/BKE_paint.h | |
parent | 02b1dbef8cff6427bae9dc9e0da6d502a07d035c (diff) |
Code cleanup: naming.
Prepend BKE_ to the functions moved in blenkernel for recent bug fix.
Diffstat (limited to 'source/blender/blenkernel/BKE_paint.h')
-rw-r--r-- | source/blender/blenkernel/BKE_paint.h | 18 |
1 files changed, 9 insertions, 9 deletions
diff --git a/source/blender/blenkernel/BKE_paint.h b/source/blender/blenkernel/BKE_paint.h index cb521382bd3..0061280684f 100644 --- a/source/blender/blenkernel/BKE_paint.h +++ b/source/blender/blenkernel/BKE_paint.h @@ -173,18 +173,18 @@ typedef struct SculptSession { int average_stroke_counter; } SculptSession; -void free_sculptsession(struct Object *ob); -void free_sculptsession_deformMats(struct SculptSession *ss); -void sculptsession_bm_to_me(struct Object *ob, bool reorder); -void sculptsession_bm_to_me_for_render(struct Object *object); -void sculpt_update_mesh_elements(struct Scene *scene, struct Sculpt *sd, struct Object *ob, +void BKE_free_sculptsession(struct Object *ob); +void BKE_free_sculptsession_deformMats(struct SculptSession *ss); +void BKE_sculptsession_bm_to_me(struct Object *ob, bool reorder); +void BKE_sculptsession_bm_to_me_for_render(struct Object *object); +void BKE_sculpt_update_mesh_elements(struct Scene *scene, struct Sculpt *sd, struct Object *ob, bool need_pmap, bool need_mask); -struct MultiresModifierData *sculpt_multires_active(struct Scene *scene, struct Object *ob); -int ED_sculpt_mask_layers_ensure(struct Object *ob, +struct MultiresModifierData *BKE_sculpt_multires_active(struct Scene *scene, struct Object *ob); +int BKE_sculpt_mask_layers_ensure(struct Object *ob, struct MultiresModifierData *mmd); enum { - ED_SCULPT_MASK_LAYER_CALC_VERT = (1 << 0), - ED_SCULPT_MASK_LAYER_CALC_LOOP = (1 << 1) + SCULPT_MASK_LAYER_CALC_VERT = (1 << 0), + SCULPT_MASK_LAYER_CALC_LOOP = (1 << 1) }; #endif |