diff options
author | Campbell Barton <ideasman42@gmail.com> | 2015-07-16 20:36:03 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2015-07-16 20:55:14 +0300 |
commit | 595a491e63d6f3f3462675d38cfa71b4e784fe9c (patch) | |
tree | df32ec17691b9280d7b2fa675cd5e5a0f87ea849 /source/blender/blenkernel/BKE_paint.h | |
parent | c8f6313487dfbbee030c6796220cc0d91228d658 (diff) |
Add tessellation data to DerivedMesh (LoopTri)
This stores loop indices into the loop array giving easier acess
to data such as vertex-colors and UV's,
removing the need to store an MFace duplicate of custom-data.
This doesn't yet move all internal code from MFace to LoopTri just yet.
Only applies to:
- opengl drawing
- sculpting (pbvh)
- vertex/weight paint
Thanks to @psy-fi for review, fixes and improvements to drawing!
Diffstat (limited to 'source/blender/blenkernel/BKE_paint.h')
-rw-r--r-- | source/blender/blenkernel/BKE_paint.h | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/source/blender/blenkernel/BKE_paint.h b/source/blender/blenkernel/BKE_paint.h index 09ccc3dced7..c9192fddec6 100644 --- a/source/blender/blenkernel/BKE_paint.h +++ b/source/blender/blenkernel/BKE_paint.h @@ -40,6 +40,8 @@ struct CurveMapping; struct MeshElemMap; struct GridPaintMask; struct Main; +struct MLoop; +struct MLoopTri; struct MFace; struct MVert; struct Object; @@ -133,7 +135,7 @@ bool BKE_paint_select_vert_test(struct Object *ob); bool BKE_paint_select_elem_test(struct Object *ob); /* partial visibility */ -bool paint_is_face_hidden(const struct MFace *f, const struct MVert *mvert); +bool paint_is_face_hidden(const struct MLoopTri *lt, const struct MVert *mvert, const struct MLoop *mloop); bool paint_is_grid_face_hidden(const unsigned int *grid_hidden, int gridsize, int x, int y); bool paint_is_bmesh_face_hidden(struct BMFace *f); |