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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2009-11-04 23:56:46 +0300
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2009-11-04 23:56:46 +0300
commit678d37fe4e2f68d57022fb210281031025150b0f (patch)
tree64289165c91f03507e4c89dcc59992b3302d6933 /source/blender/blenkernel/BKE_paint.h
parent55611fb2e6ff42daf2b74b212e13ed5db04283a7 (diff)
Sculpt: now uses it's own Undo stack like editmesh. The main advantage here is
that it is able to store changes in the mesh more compact than global undo. It doesn't integrate well with multires yet, will tackle that when I start looking into multires, for now still focusing on sculpt on regular meshes.
Diffstat (limited to 'source/blender/blenkernel/BKE_paint.h')
-rw-r--r--source/blender/blenkernel/BKE_paint.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/blenkernel/BKE_paint.h b/source/blender/blenkernel/BKE_paint.h
index 5bca174628d..ffb4e6ae743 100644
--- a/source/blender/blenkernel/BKE_paint.h
+++ b/source/blender/blenkernel/BKE_paint.h
@@ -70,6 +70,7 @@ typedef struct SculptSession {
int totvert, totface;
float *face_normals;
struct PBVH *tree;
+ struct Object *ob;
/* Mesh connectivity */
struct ListBase *fmap;