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authorNicholas Bishop <nicholasbishop@gmail.com>2009-10-28 09:06:05 +0300
committerNicholas Bishop <nicholasbishop@gmail.com>2009-10-28 09:06:05 +0300
commit243c73e96e18c126227d43728e2d3639c9f7ee41 (patch)
tree7c34c44f28125754586c414a602327d4421e468a /source/blender/blenkernel/BKE_paint.h
parent93beb0b85a4a0e301d9bfae9edee1fe7bdabba12 (diff)
Moved the PBVH from sculpt session to DerivedMesh/CDDM.
* Multires sculpting appears to work now * PBVH gets recalculated in some cases where it shouldn't, haven't looked into this yet
Diffstat (limited to 'source/blender/blenkernel/BKE_paint.h')
-rw-r--r--source/blender/blenkernel/BKE_paint.h4
1 files changed, 1 insertions, 3 deletions
diff --git a/source/blender/blenkernel/BKE_paint.h b/source/blender/blenkernel/BKE_paint.h
index 558659b520f..5bca174628d 100644
--- a/source/blender/blenkernel/BKE_paint.h
+++ b/source/blender/blenkernel/BKE_paint.h
@@ -69,17 +69,15 @@ typedef struct SculptSession {
struct MFace *mface;
int totvert, totface;
float *face_normals;
+ struct PBVH *tree;
/* Mesh connectivity */
struct ListBase *fmap;
- struct IndexNode *fmap_mem;
- int fmap_size;
/* Used temporarily per-stroke */
float *vertexcosnos;
/* Partial redraw */
- struct PBVH *tree;
int partial_redraw;
/* Used to cache the render of the active texture */